Full walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.
Walkthrough
- 1Beginning Choices: Choose dialogue for Blazer: 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
- 2Initial Heroes: Start with Prism, Golem, and Punch Up. Invisigal may be absent.
- 3Return to Crypto Night: Punch Up
- 4Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost).
- 5Capture Experiment 1067: Golem [Mobility].
- 6Bomb Threat: Prism AND Punch Up/Golem.
- 7Locate the Tracker (Timed Hacking Sequence):
- Follow Build path right, juke Antivirus. Use Build path behind it.
- 8Lure Antivirus to upper section, loop back down, interact with bottom Build path to cut path and trap Antivirus.
- 9Complete upper Build path quickly to west, then bottom Build path to restore path up. Juke Antivirus while grabbing electricity to destroy it.
- 10Go to third Build path, continue right to Tracker spot.
- 11Find calibration spots: middle right, then top right.
- 12Rescue Flambae: Golem [Mobility and Vigor].
- 13Help Brainbook: Prism [Intellect].
- 14Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Reach Combat goal of 6 for XP boost).
- 15Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
- Move to Tracker spot, avoid Antivirus (cannot destroy).
- 16First frequency: Top left.
- 17Second frequency: Top right. Use left Build path to lure Antivirus, then bottom Build path to trap it. Use left Build path to reach frequency.
- 18Rescue Sonar/Coupe: Flambae OR Golem [Mobility].
- 19S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect].
- 20Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor].
- 21Outcome (Past Choice - Retrospective): If 'defended' Invisigal, she rejoins temporarily.
- 22Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe.
- Charisma: Z-Team speech [Charisma 8].
- 23Sonar: Red Ring Roast [Sonar exclusive].
- 24Coupe: Combat training [Coupe exclusive].
- 25Outcome (Past Choice): Robert convinces Waterboy or Phenomaman (whoever wasn't hired) to join.
- 26Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor].
- Attack with everything [Combat 10].
- 27Break Red Ring collar [Vigor 10].
- 28Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman.
- Phenomaman: You know them? [Phenomaman exclusive].
- 29Charisma/Intellect: Rally/Reason [Charisma 6/Intellect 6].
- 30Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility].
- 31Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor].
- 32The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat].
- 33Lockdown (Timed Hacking Sequence):
- Use top right Build Path: Left, Left, Right, Up.
- 34Reach electricity, bring it up to top left Build Path (top right down).
- 35Grab second electricity, bring to bottom right, place to reach center.
- 36Use center Build Path downwards.
- 37Grab right electricity, bring to center double-lightbulb spot.
- 38Grab top electricity, bring to center lightbulb spot. Place both to exit.
- 39Weakening Sonar/Coupe: This call pops up multiple times. Completing it lowers Red Ring HP bar. Shift ends when bar is 0. Saving city unlocks option for ex-team member to rejoin.
- 40The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Reach Vigor goal of 8 for XP boost).
- 41Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor].
- 42S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect].
- 43Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Reach Vigor goal of 8 for XP boost).
- 44Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (beast mode) [Mobility and Vigor].
- 45Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor].
- 46Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed).
- 47Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat].
- 48Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, Mobility] (Don’t go over Combat restriction of 6).
- 49Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor].
- 50Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility].
- 51Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Don’t go over Charisma restriction of 9).
- 52Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma].
- Aid them [Combat 8].
- 53Move them to safety [Mobility 7].
- 54Convince them [Charisma 7].
- 55Post-Cutscene: Heroes may get injured. Use special items or Malevola/Waterboy for healing.
- 56Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor].
- 57We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility].
- 58Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae.
- Waterboy: Get wet [Waterboy exclusive].
- 59Flambae: Get hot [Flambae exclusive].
- 60Intellect: Get smart [Intellect 8].
- 61Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor].
- 62S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility].
- Phenomaman: Send bomb into space [Phenomaman exclusive].
- 63Golem: Absorb blast [Golem exclusive].
- 64Mobility: Run to ocean [Mobility 8].
- 65Correct answer: Yellow [Intellect 1].
- 66Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility].
- 67Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Meet Combat goal of 8 for XP boost).
- 68Defeat Mindf*cker (Timed Hacking Sequence):
- Right, left, right to Build path.
- 69Cross invisible spot, go over Antivirus, cross invisible spot.
- 70Controls reversed: Top right Build spot (Up, Left, Left, Right).
- 71Bottom right Build path (Left, Right, Up, Up).
- 72Final Build spot (invisible spot): Right, Left, Up, Up, Down, Right to exit.
Tips
- Failing calls after 'Bomb Threat' can decrease City HP, potentially leading to an achievement loss.
- Pay attention to hero stat requirements (e.g., Mobility, Intellect, Charisma, Vigor, Combat) for optimal assignments.
- Timed hacking sequences require quick and precise actions.
- Some choices have long-term consequences, affecting available heroes and story outcomes.
- The 'Weakening Sonar/Coupe' calls are crucial for progressing and determining the shift's outcome.
- Saving the city may unlock the option for an ex-team member to rejoin later.
- Completing calls with specific goals (Charisma, Combat, Vigor) grants XP boosts.
- Specific dialogue choices can improve relationships with certain characters.
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