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The Thirsty Dryad — Synergy Walkthrough
Synergy

The Thirsty Dryad — Synergy Walkthrough

Full walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.

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Full walkthrough for Synergy's Dispatch Episode 8, covering all missions, hero assignments, and hacking sequences to save the city and earn achievements.

Walkthrough
  1. 1
    Beginning Choices: Choose dialogue for Blazer: 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Initial Heroes: Start with Prism, Golem, and Punch Up. Invisigal may be absent.
  3. 3
    Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order: Prism (Reach Charisma goal of 7 for XP boost).
  5. 5
    Capture Experiment 1067: Golem [Mobility].
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem.
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Follow Build path right, juke Antivirus. Use Build path behind it.
  8. 8
    Lure Antivirus to upper section, loop back down, interact with bottom Build path to cut path and trap Antivirus.
  9. 9
    Complete upper Build path quickly to west, then bottom Build path to restore path up. Juke Antivirus while grabbing electricity to destroy it.
  10. 10
    Go to third Build path, continue right to Tracker spot.
  11. 11
    Find calibration spots: middle right, then top right.
  12. 12
    Rescue Flambae: Golem [Mobility and Vigor].
  13. 13
    Help Brainbook: Prism [Intellect].
  14. 14
    Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Reach Combat goal of 6 for XP boost).
  15. 15
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Move to Tracker spot, avoid Antivirus (cannot destroy).
  16. 16
    First frequency: Top left.
  17. 17
    Second frequency: Top right. Use left Build path to lure Antivirus, then bottom Build path to trap it. Use left Build path to reach frequency.
  18. 18
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility].
  19. 19
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect].
  20. 20
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor].
  21. 21
    Outcome (Past Choice - Retrospective): If 'defended' Invisigal, she rejoins temporarily.
  22. 22
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe.
    • Charisma: Z-Team speech [Charisma 8].
  23. 23
    Sonar: Red Ring Roast [Sonar exclusive].
  24. 24
    Coupe: Combat training [Coupe exclusive].
  25. 25
    Outcome (Past Choice): Robert convinces Waterboy or Phenomaman (whoever wasn't hired) to join.
  26. 26
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor].
    • Attack with everything [Combat 10].
  27. 27
    Break Red Ring collar [Vigor 10].
  28. 28
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman.
    • Phenomaman: You know them? [Phenomaman exclusive].
  29. 29
    Charisma/Intellect: Rally/Reason [Charisma 6/Intellect 6].
  30. 30
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility].
  31. 31
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor].
  32. 32
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat].
  33. 33
    Lockdown (Timed Hacking Sequence):
    • Use top right Build Path: Left, Left, Right, Up.
  34. 34
    Reach electricity, bring it up to top left Build Path (top right down).
  35. 35
    Grab second electricity, bring to bottom right, place to reach center.
  36. 36
    Use center Build Path downwards.
  37. 37
    Grab right electricity, bring to center double-lightbulb spot.
  38. 38
    Grab top electricity, bring to center lightbulb spot. Place both to exit.
  39. 39
    Weakening Sonar/Coupe: This call pops up multiple times. Completing it lowers Red Ring HP bar. Shift ends when bar is 0. Saving city unlocks option for ex-team member to rejoin.
  40. 40
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Reach Vigor goal of 8 for XP boost).
  41. 41
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor].
  42. 42
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect].
  43. 43
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Reach Vigor goal of 8 for XP boost).
  44. 44
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (beast mode) [Mobility and Vigor].
  45. 45
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor].
  46. 46
    Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed).
  47. 47
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat].
  48. 48
    Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, Mobility] (Don’t go over Combat restriction of 6).
  49. 49
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor].
  50. 50
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility].
  51. 51
    Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Don’t go over Charisma restriction of 9).
  52. 52
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma].
    • Aid them [Combat 8].
  53. 53
    Move them to safety [Mobility 7].
  54. 54
    Convince them [Charisma 7].
  55. 55
    Post-Cutscene: Heroes may get injured. Use special items or Malevola/Waterboy for healing.
  56. 56
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor].
  57. 57
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility].
  58. 58
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae.
    • Waterboy: Get wet [Waterboy exclusive].
  59. 59
    Flambae: Get hot [Flambae exclusive].
  60. 60
    Intellect: Get smart [Intellect 8].
  61. 61
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor].
  62. 62
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility].
    • Phenomaman: Send bomb into space [Phenomaman exclusive].
  63. 63
    Golem: Absorb blast [Golem exclusive].
  64. 64
    Mobility: Run to ocean [Mobility 8].
  65. 65
    Correct answer: Yellow [Intellect 1].
  66. 66
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility].
  67. 67
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Meet Combat goal of 8 for XP boost).
  68. 68
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Right, left, right to Build path.
  69. 69
    Cross invisible spot, go over Antivirus, cross invisible spot.
  70. 70
    Controls reversed: Top right Build spot (Up, Left, Left, Right).
  71. 71
    Bottom right Build path (Left, Right, Up, Up).
  72. 72
    Final Build spot (invisible spot): Right, Left, Up, Up, Down, Right to exit.
Tips
  • Failing calls after 'Bomb Threat' can decrease City HP, potentially leading to an achievement loss.
  • Pay attention to hero stat requirements (e.g., Mobility, Intellect, Charisma, Vigor, Combat) for optimal assignments.
  • Timed hacking sequences require quick and precise actions.
  • Some choices have long-term consequences, affecting available heroes and story outcomes.
  • The 'Weakening Sonar/Coupe' calls are crucial for progressing and determining the shift's outcome.
  • Saving the city may unlock the option for an ex-team member to rejoin later.
  • Completing calls with specific goals (Charisma, Combat, Vigor) grants XP boosts.
  • Specific dialogue choices can improve relationships with certain characters.

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