Skip to content
The Gilded Chest — Synergy Walkthrough
Synergy

The Gilded Chest — Synergy Walkthrough

Navigate Synergy's Dispatch Episode 8 with our comprehensive walkthrough. Learn hero assignments, strategy for timed hacking sequences, and crucial choices.

By ···10 min read·Multi-source verified
1 reading this guide  

Navigate Synergy's Dispatch Episode 8 with our comprehensive walkthrough. Learn hero assignments, strategy for timed hacking sequences, and crucial choices.

Walkthrough
  1. 1
    Initial Choices: After the intro cutscenes, choose a dialogue option for Blazer. Choices like "Just come back" affect your relationship with Blonde Blazer.
  2. 2
    Starting Heroes: You begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Hero Assignments & Calls:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juke the Antivirus.
  8. 8
    Lure Antivirus to the upper section, then loop back to cut the path.
  9. 9
    Complete the upper Build path, then the bottom Build path to restore the path west.
  10. 10
    Juke Antivirus, grab electricity, and destroy it.
  11. 11
    Go to the third Build path, then right to the Tracker spot.
  12. 12
    Find both calibration spots: middle right and top right.
  13. 13
    Rescue Flambae: Golem [Mobility and Vigor]
  14. 14
    Help Brainbook: Prism [Intellect]
  15. 15
    Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Reach Combat 6 for XP boost)
  16. 16
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Move to the Tracker spot, avoid the Antivirus.
  17. 17
    First frequency: top left.
  18. 18
    Second frequency: top right. Use the Build path on the left to lure Antivirus, then the bottom Build path to trap it. Use the left path to reach the frequency.
  19. 19
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  20. 20
    S-S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  21. 21
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  22. 22
    OUTCOME (Past Choice - Invisigal): If Invisigal was not cut off previously, she rejoins.
  23. 23
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe.
    • Charisma: Z-Team speech [Charisma 8]
  24. 24
    Sonar: Red Ring Roast [Sonar exclusive]
  25. 25
    Coupe: Combat training [Coupe exclusive]
  26. 26
    OUTCOME (Past Choice - Robert): Robert convinces Waterboy or Phenomaman to join.
  27. 27
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor].
    • Attack with everything [Combat 10]
  28. 28
    Break Red Ring collar [Vigor 10]
  29. 29
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman.
    • Phenomaman: You know them? [Phenomaman exclusive]
  30. 30
    Charisma/Intellect: Rally against enemy [Charisma 6] or Reason with them [Intellect 6]
  31. 31
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  32. 32
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  33. 33
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  34. 34
    Lockdown (Timed Hacking Sequence):
    • Use top right Build Path: Left, Left, Right, Up to reach passcode.
  35. 35
    Use passcode at locked spot, reach electricity.
  36. 36
    Bring electricity top left, use Build Path to create path down top right.
  37. 37
    Grab second electricity, bring it bottom right, place to create path to center.
  38. 38
    Use center Build Path downwards.
  39. 39
    Grab right electricity, bring to center double-lightbulb spot.
  40. 40
    Grab top electricity, bring to center lightbulb spot.
  41. 41
    Place both electricity to exit.
  42. 42
    Weakening Sonar/Coupe: This call pops up multiple times. Completing it weakens the Red Ring (HP bar in top right). Reducing this bar to 0 ends the shift. Saving the city allows an ex-team member to rejoin later.
  43. 43
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Reach Vigor 8 for XP boost)
  44. 44
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  45. 45
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  46. 46
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Reach Vigor 8 for XP boost)
  47. 47
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  48. 48
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  49. 49
    Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
  50. 50
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  51. 51
    Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, Mobility] (Don't exceed Combat 6)
  52. 52
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  53. 53
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  54. 54
    Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Don't exceed Charisma 9)
  55. 55
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma].
    • Aid them [Combat 8]
  56. 56
    Move them to safety [Mobility 7]
  57. 57
    Convince them [Charisma 7]
  58. 58
    Post-Cutscene: Heroes may get injured. Use special items and Malevola/Waterboy for healing.
  59. 59
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  60. 60
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  61. 61
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae.
    • Waterboy: Get wet [Waterboy exclusive]
  62. 62
    Flambae: Get hot [Flambae exclusive]
  63. 63
    Intellect: Get smart [Intellect 8]
  64. 64
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  65. 65
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility].
    • Phenomaman: Send bomb into space [Phenomaman exclusive]
  66. 66
    Golem: Absorb blast [Golem exclusive]
  67. 67
    Mobility: Run to ocean [Mobility 8]
  68. 68
    Correct answer: Yellow [Intellect 1]
  69. 69
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  70. 70
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Meet Combat 8 for XP boost)
  71. 71
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate right, left, then right to Build path.
  72. 72
    Cross invisible spot, go over Antivirus, cross another invisible spot.
  73. 73
    Controls reverse: Use top right Build spot (reversed: Up, Left, Left, Right).
  74. 74
    Use bottom right Build path (reversed: Left, Right, Up, Up).
  75. 75
    Use final Build spot (jumping invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to exit.
Tips
  • Failing calls can decrease City HP; protect it to earn an achievement.
  • Timed hacking sequences require quick navigation and often involve manipulating Antivirus or using Build paths.
  • Pay attention to hero stat requirements and exclusive abilities for optimal choices.
  • The Red Ring HP bar must reach 0 to end the shift.
  • Some choices have long-term consequences on hero availability and story outcomes.
  • Saving the city may unlock the option to let an ex-team member rejoin later.
  • Completing calls with specific goals (Charisma, Combat, Vigor) grants XP boosts.
  • Successfully completing the shift.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content