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The Upper City — Synergy Walkthrough
Synergy

The Upper City — Synergy Walkthrough

Complete walkthrough for Synergy's Upper City episode, detailing hero assignments, mission objectives, and hacking sequences to save the city.

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Complete walkthrough for Synergy's Upper City episode, detailing hero assignments, mission objectives, and hacking sequences to save the city.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer. Some choices impact relationships and future events.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Mission Assignments:
  4. 4
    Return to Crypto Night: Punch Up
  5. 5
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  6. 6
    Capture Experiment 1067: Golem (Requires Mobility)
  7. 7
    Bomb Threat: Prism AND Punch Up/Golem
  8. 8
    Locate the Tracker (Hacking Sequence - Timed): Navigate Build paths, juke the Antivirus, and destroy it using electricity. Find two calibration spots.
  9. 9
    Rescue Flambae: Golem (Requires Mobility and Vigor)
  10. 10
    Help Brainbook: Prism (Requires Intellect)
  11. 11
    Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
  12. 12
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid the Antivirus. Find frequencies using Build paths, luring the Antivirus away.
  13. 13
    Rescue Sonar/Coupe: Flambae OR Golem (Requires Mobility)
  14. 14
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Requires Intellect)
  15. 15
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Requires Mobility and Vigor)
  16. 16
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma, Sonar, or Coupe abilities)
  17. 17
    Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Requires Combat and Vigor; use special attacks)
  18. 18
    Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Use Charisma, Intellect, or Phenomaman abilities)
  19. 19
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Requires Mobility)
  20. 20
    Escape Artist: Phenomaman OR Golem OR Invisigal (Requires Mobility and Vigor)
  21. 21
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Requires Mobility, Vigor, and Combat)
  22. 22
    Lockdown (Hacking Sequence - Timed): Use Build paths to navigate, collect electricity, and solve reversed sequences to reach the exit.
  23. 23
    Weakening Sonar/Coupe: Repeatedly complete calls to reduce the Red Ring's HP bar to 0. This affects future choices.
  24. 24
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
  25. 25
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
  26. 26
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Requires Intellect)
  27. 27
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
  28. 28
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Requires Mobility and Vigor)
  29. 29
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Combat and Vigor)
  30. 30
    Coffee Run: Flambae OR Golem OR Invisigal (Requires Mobility; no consequences if failed)
  31. 31
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Requires Intellect, Mobility, and Combat)
  32. 32
    Defeat Mister Fister: Punch Up OR Malevola (Do not exceed Combat 6; requires Combat, Vigor, and Mobility)
  33. 33
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Requires Vigor)
  34. 34
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Requires Vigor and Mobility)
  35. 35
    Defeat SmileMore: Sonar OR Prism (Do not exceed Charisma 9; requires Intellect and Charisma)
  36. 36
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Requires Vigor, Mobility, or Charisma; use Combat, Mobility, or Charisma abilities)
  37. 37
    Post-Cutscene Missions: Heroes may be at higher risk of injury. Use special items and healing heroes (Malevola, Waterboy).
  38. 38
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Requires Mobility, Combat, and Vigor)
  39. 39
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Requires Combat and Mobility)
  40. 40
    Entrapment: Sonar/Prism OR Waterboy OR Flambae (Use Intellect, Waterboy, or Flambae abilities)
  41. 41
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Requires Mobility and Vigor)
  42. 42
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Requires Mobility; correct answer is Yellow, requires Intellect)
  43. 43
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Requires Vigor and Mobility)
  44. 44
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Meet Combat 8 for XP boost; requires Vigor, Mobility, and Intellect)
  45. 45
    Defeat Mindf*cker (Hacking Sequence - Timed): Navigate dead ends and invisible spots, overcome reversed controls and Build path sequences to reach the exit.

Tips:

  • Failing calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
  • Some dialogue choices and mission outcomes are remembered and affect later events.
  • Pay attention to stat requirements and restrictions for certain missions.
  • Use special items and healing heroes when risks of injury are high.
  • Completing the

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