Complete walkthrough for Synergy's Upper City episode, detailing hero assignments, mission objectives, and hacking sequences to save the city.
Walkthrough
- 1Initial Choices: After cutscenes, choose a dialogue option for Blazer. Some choices impact relationships and future events.
- 2Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
- 3Mission Assignments:
- 4Return to Crypto Night: Punch Up
- 5Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 6Capture Experiment 1067: Golem (Requires Mobility)
- 7Bomb Threat: Prism AND Punch Up/Golem
- 8Locate the Tracker (Hacking Sequence - Timed): Navigate Build paths, juke the Antivirus, and destroy it using electricity. Find two calibration spots.
- 9Rescue Flambae: Golem (Requires Mobility and Vigor)
- 10Help Brainbook: Prism (Requires Intellect)
- 11Shopping Spree: Punch Up AND Flambae OR Golem (Reach Combat 6 for XP boost)
- 12Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid the Antivirus. Find frequencies using Build paths, luring the Antivirus away.
- 13Rescue Sonar/Coupe: Flambae OR Golem (Requires Mobility)
- 14S-S-S-S-Sewer Bomb: Prism OR Sonar (Requires Intellect)
- 15Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Requires Mobility and Vigor)
- 16Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma, Sonar, or Coupe abilities)
- 17Return of the Kaiju: Punch Up/Malevola AND Phenomaman (Requires Combat and Vigor; use special attacks)
- 18Witch Hunt: Prism/Punch Up/Sonar OR Phenomaman (Use Charisma, Intellect, or Phenomaman abilities)
- 19Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Requires Mobility)
- 20Escape Artist: Phenomaman OR Golem OR Invisigal (Requires Mobility and Vigor)
- 21The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Requires Mobility, Vigor, and Combat)
- 22Lockdown (Hacking Sequence - Timed): Use Build paths to navigate, collect electricity, and solve reversed sequences to reach the exit.
- 23Weakening Sonar/Coupe: Repeatedly complete calls to reduce the Red Ring's HP bar to 0. This affects future choices.
- 24The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Reach Vigor 8 for XP boost)
- 25Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
- 26S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Requires Intellect)
- 27Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Reach Vigor 8 for XP boost)
- 28Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Requires Mobility and Vigor)
- 29Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Combat and Vigor)
- 30Coffee Run: Flambae OR Golem OR Invisigal (Requires Mobility; no consequences if failed)
- 31Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Requires Intellect, Mobility, and Combat)
- 32Defeat Mister Fister: Punch Up OR Malevola (Do not exceed Combat 6; requires Combat, Vigor, and Mobility)
- 33Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Requires Vigor)
- 34Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Requires Vigor and Mobility)
- 35Defeat SmileMore: Sonar OR Prism (Do not exceed Charisma 9; requires Intellect and Charisma)
- 36Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Requires Vigor, Mobility, or Charisma; use Combat, Mobility, or Charisma abilities)
- 37Post-Cutscene Missions: Heroes may be at higher risk of injury. Use special items and healing heroes (Malevola, Waterboy).
- 38Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Requires Mobility, Combat, and Vigor)
- 39We Meet Again: Flambae/Malevola/Coupe/Invisigal (Requires Combat and Mobility)
- 40Entrapment: Sonar/Prism OR Waterboy OR Flambae (Use Intellect, Waterboy, or Flambae abilities)
- 41Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Requires Mobility and Vigor)
- 42S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Requires Mobility; correct answer is Yellow, requires Intellect)
- 43Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Requires Vigor and Mobility)
- 44Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Meet Combat 8 for XP boost; requires Vigor, Mobility, and Intellect)
- 45Defeat Mindf*cker (Hacking Sequence - Timed): Navigate dead ends and invisible spots, overcome reversed controls and Build path sequences to reach the exit.
Tips:
- Failing calls results in City HP loss; prevent it from reaching zero to save the city and earn an achievement.
- Some dialogue choices and mission outcomes are remembered and affect later events.
- Pay attention to stat requirements and restrictions for certain missions.
- Use special items and healing heroes when risks of injury are high.
- Completing the
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