Navigate Episode 8: Synergy in Dispatch with our comprehensive guide. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.
This guide details the missions and hero assignments for Episode 8: Synergy in Dispatch. Successfully completing these missions is crucial for saving the city and earning achievements.
Missions & Hero Assignments:
- Return to Crypto Night: Punch Up
- Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- Capture Experiment 1067: Golem [Mobility]
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking Sequence): Requires navigating an antivirus using Build paths. Find two calibration spots on the middle right and top right.
- Rescue Flambae: Golem [Mobility and Vigor]
- Help Brainbook: Prism [Intellect]
- Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Reach Combat 6 for XP boost)
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence): Avoid an antivirus. Find frequencies on the top left and top right using Build paths.
- Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe. Options include Z-Team speech [Charisma 8], Red Ring Roast [Sonar exclusive], or Combat training [Coupe exclusive].
- Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]. Options: Attack with everything [Combat 10] or Break Red Ring collar [Vigor 10].
- Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman. Options: Phenomaman exclusive dialogue, Rally [Charisma 6], or Reason [Intellect 6].
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- Lockdown (Timed Hacking Sequence): Navigate using Build paths and electricity to reach the exit. Reversed controls apply in parts.
- The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Reach Vigor 8 for XP boost)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Reach Vigor 8 for XP boost)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Do not exceed Combat 6)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Do not exceed Charisma 9)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]. Options: Aid [Combat 8], Move to safety [Mobility 7], Convince to turn back [Charisma 7].
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, Get smart [Intellect 8].
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]. Options: Phenomaman exclusive, Golem exclusive, Run to ocean [Mobility 8]. (Correct answer: Yellow [Intellect 1])
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Meet Combat 8 for XP boost)
- Defeat Mindf*cker (Timed Hacking Sequence): Navigate a maze with reversed controls and invisible spots using Build paths to reach the exit.
Important Notes:
- Failing calls can reduce City HP; prevent it from reaching zero to save the city and earn an achievement.
- Completing certain missions weakens the Red Ring (indicated by an HP bar). Reducing this bar to 0 ends the shift.
- Past choices regarding Invisigal can affect her rejoining the team.
- Dialogue choices at the beginning can influence relationships.
- Heroes start with Prism, Golem, and Punch Up, with others joining later. Invisigal may be absent.
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