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Orin the Red
Synergy

Orin the Red

Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

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Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

Walkthrough
  1. 1
    Initial Choices: Choose dialogue for Blazer. Start with Prism, Golem, and Punch Up; Invisigal may be available.
  2. 2
    Hero Assignments & Calls:
    • Return to Crypto Night: Punch Up
  3. 3
    Evacuation Order (Charisma 7 for XP): Prism
  4. 4
    Capture Experiment 1067: Golem (Mobility)
  5. 5
    Bomb Threat: Prism AND Punch Up/Golem
  6. 6
    Locate the Tracker (Timed Hacking): Follow Build paths, lure Antivirus, destroy it, find calibration spots (middle right, top right).
  7. 7
    Rescue Flambae: Golem (Mobility, Vigor)
  8. 8
    Help Brainbook: Prism (Intellect)
  9. 9
    Shopping Spree (Combat 6 for XP): Punch Up AND Flambae OR Golem (Vigor, Mobility)
  10. 10
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking): Avoid Antivirus, find frequencies (top left, top right using Build paths).
  11. 11
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  12. 12
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  13. 13
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
  14. 14
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8 Z-Team speech, Sonar Red Ring Roast, Coupe combat training).
  15. 15
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat 10 attack, Vigor 10 collar break).
  16. 16
    Witch Hunt: Prism/Punch Up/Sonar (Charisma 6 rally or Intellect 6 reason) OR Phenomaman (exclusive dialogue).
  17. 17
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  18. 18
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
  19. 19
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
  20. 20
    Lockdown (Timed Hacking): Use Build paths and passcodes (Left, Left, Right, Up; then reversed sequences) to reach and route electricity to the exit.
  21. 21
    Weakening Sonar/Coupe: Complete calls to reduce Red Ring HP bar to 0 to end the shift.
  22. 22
    The Torrance Terrors (Vigor 8 for XP): Punch Up/Golem AND Flambae/Malevola (Combat, Vigor)
  23. 23
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
  24. 24
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  25. 25
    Eastside Gang (Vigor 8 for XP): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  26. 26
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
  27. 27
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  28. 28
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
  29. 29
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
  30. 30
    Defeat Mister Fister (Combat 6 max): Punch Up OR Malevola (Combat, Vigor, Mobility)
  31. 31
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  32. 32
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
  33. 33
    Defeat SmileMore (Charisma 9 max): Sonar OR Prism (Intellect, Charisma)
  34. 34
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma; Combat 8 aid, Mobility 7 move, Charisma 7 convince).
  35. 35
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
  36. 36
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
  37. 37
    Entrapment: Sonar/Prism (Intellect; exclusive dialogue) OR Waterboy (exclusive dialogue) OR Flambae (exclusive dialogue).
  38. 38
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
  39. 39
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility; Yellow answer requires Intellect 1; Phenomaman/Golem/Mobility exclusives).
  40. 40
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
  41. 41
    Get to the Chopper (Combat 8 for XP): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect)
  42. 42
    Defeat Mindf*cker (Timed Hacking): Navigate dead ends, invisible spots, and reversed controls using Build paths (reversed sequences).

Tips:

  • Use special items and Malevola/Waterboy for healing during high-risk injury calls.
  • Completing the

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