Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.
Walkthrough
- 1Initial Choices: Choose dialogue for Blazer. Start with Prism, Golem, and Punch Up; Invisigal may be available.
- 2Hero Assignments & Calls:
- Return to Crypto Night: Punch Up
- 3Evacuation Order (Charisma 7 for XP): Prism
- 4Capture Experiment 1067: Golem (Mobility)
- 5Bomb Threat: Prism AND Punch Up/Golem
- 6Locate the Tracker (Timed Hacking): Follow Build paths, lure Antivirus, destroy it, find calibration spots (middle right, top right).
- 7Rescue Flambae: Golem (Mobility, Vigor)
- 8Help Brainbook: Prism (Intellect)
- 9Shopping Spree (Combat 6 for XP): Punch Up AND Flambae OR Golem (Vigor, Mobility)
- 10Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking): Avoid Antivirus, find frequencies (top left, top right using Build paths).
- 11Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- 12S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- 13Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
- 14Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma 8 Z-Team speech, Sonar Red Ring Roast, Coupe combat training).
- 15Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat 10 attack, Vigor 10 collar break).
- 16Witch Hunt: Prism/Punch Up/Sonar (Charisma 6 rally or Intellect 6 reason) OR Phenomaman (exclusive dialogue).
- 17Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- 18Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
- 19The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
- 20Lockdown (Timed Hacking): Use Build paths and passcodes (Left, Left, Right, Up; then reversed sequences) to reach and route electricity to the exit.
- 21Weakening Sonar/Coupe: Complete calls to reduce Red Ring HP bar to 0 to end the shift.
- 22The Torrance Terrors (Vigor 8 for XP): Punch Up/Golem AND Flambae/Malevola (Combat, Vigor)
- 23Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
- 24S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- 25Eastside Gang (Vigor 8 for XP): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
- 26Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
- 27Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
- 28Coffee Run (No consequences): Flambae OR Golem OR Invisigal (Mobility)
- 29Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
- 30Defeat Mister Fister (Combat 6 max): Punch Up OR Malevola (Combat, Vigor, Mobility)
- 31Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- 32Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
- 33Defeat SmileMore (Charisma 9 max): Sonar OR Prism (Intellect, Charisma)
- 34Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma; Combat 8 aid, Mobility 7 move, Charisma 7 convince).
- 35Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
- 36We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
- 37Entrapment: Sonar/Prism (Intellect; exclusive dialogue) OR Waterboy (exclusive dialogue) OR Flambae (exclusive dialogue).
- 38Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
- 39S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility; Yellow answer requires Intellect 1; Phenomaman/Golem/Mobility exclusives).
- 40Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
- 41Get to the Chopper (Combat 8 for XP): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect)
- 42Defeat Mindf*cker (Timed Hacking): Navigate dead ends, invisible spots, and reversed controls using Build paths (reversed sequences).
Tips:
- Use special items and Malevola/Waterboy for healing during high-risk injury calls.
- Completing the
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