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The Counting House — Synergy Walkthrough
Synergy

The Counting House — Synergy Walkthrough

Detailed walkthrough for The Counting House episode in Synergy, covering all missions, hero assignments, and hacking sequences to save the city.

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Detailed walkthrough for The Counting House episode in Synergy, covering all missions, hero assignments, and hacking sequences to save the city.

Walkthrough
  1. 1
    Initial Dialogue: Choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'.
  2. 2
    Starting Heroes: Begin with Prism, Golem, and Punch Up. Invisigal may be unavailable.
  3. 3
    Missions & Hero Assignments:
    • Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order (Charisma 7 for XP boost): Prism
  5. 5
    Capture Experiment 1067: Golem [Mobility]
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence):
    • Navigate the Build path, juke the Antivirus.
  8. 8
    Lure Antivirus to the upper section, loop around, and use the bottom Build path to cut it off.
  9. 9
    Complete the upper Build path to go west, then the bottom Build path to go up.
  10. 10
    Juke Antivirus while grabbing electricity to destroy it.
  11. 11
    Go to the third Build path, then right to the Tracker spot.
  12. 12
    Find both calibration spots: middle right and top right.
  13. 13
    Rescue Flambae: Golem [Mobility and Vigor]
  14. 14
    Help Brainbook: Prism [Intellect]
  15. 15
    Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
  16. 16
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence):
    • Move to the Tracker spot, avoid the Antivirus.
  17. 17
    First frequency: top left.
  18. 18
    Second frequency: top right. Use the left Build path to lure Antivirus, then the bottom Build path to trap it. Use the left Build path to reach the frequency.
  19. 19
    Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  20. 20
    S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  21. 21
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  22. 22
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
    • (Charisma 8): Z-Team inspirational speech
  23. 23
    (Sonar exclusive): Ease nerves with a Red Ring Roast
  24. 24
    (Coupe exclusive): Host a last minute combat training
  25. 25
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor]
    • Attack with everything [Combat 10]
  26. 26
    Break off the Red Ring collar [Vigor 10]
  27. 27
    Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
    • (Phenomaman exclusive): You know them right?
  28. 28
    (Charisma 6): Rally them against the real enemy
  29. 29
    (Intellect 6): Reason with them
  30. 30
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  31. 31
    Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  32. 32
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  33. 33
    Lockdown (Timed Hacking Sequence):
    • Use the top right Build Path: Left, Left, Right, Up to reach the passcode.
  34. 34
    Use the passcode at the locked spot to reach electricity.
  35. 35
    Bring electricity to the top left Build Path, creating a path down on the top right.
  36. 36
    Grab second electricity, go to the bottom right, and place it to create a path to the center.
  37. 37
    Use the center Build Path spot to create a path downwards.
  38. 38
    Grab electricity on the right, bring it to the center double-lightbulb spot.
  39. 39
    Grab top right electricity, bring it to the center lightbulb spot.
  40. 40
    Place both electricity to exit.
  41. 41
    Weakening Sonar/Coupe: This event will pop up several times. Completing it weakens the Red Ring (HP bar in the top right). The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later.
  42. 42
    The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
  43. 43
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  44. 44
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  45. 45
    Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  46. 46
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  47. 47
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  48. 48
    Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
  49. 49
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  50. 50
    Defeat Mister Fister (Combat restriction 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
  51. 51
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  52. 52
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  53. 53
    Defeat SmileMore (Charisma restriction 9): Sonar OR Prism [Intellect and Charisma]
  54. 54
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma]
    • Aid them in the fight [Combat 8]
  55. 55
    Move them to safety [Mobility 7]
  56. 56
    Convince them to turn back [Charisma 7]
  57. 57
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  58. 58
    We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  59. 59
    Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
    • (Waterboy exclusive): Get wet
  60. 60
    (Flambae exclusive): Get hot
  61. 61
    (Intellect 8): Get smart
  62. 62
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  63. 63
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
    • (Phenomaman exclusive): Send the bomb into space
  64. 64
    (Golem exclusive): Absorb the blast
  65. 65
    (Mobility 8): Run it to the ocean
  66. 66
    (Requires 1 Intellect): Yellow
  67. 67
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  68. 68
    Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
  69. 69
    Defeat Mindf*cker (Timed Hacking Sequence):
    • Navigate to the Build path at the right dead end.
  70. 70
    Cross the invisible spot, go over the Antivirus, and cross another invisible spot.
  71. 71
    Controls reverse: use the top right Build spot (reversed: Up, Left, Left, Right).
  72. 72
    Use the bottom right Build path (reversed: Left, Right, Up, Up).
  73. 73
    Use the final Build spot (jumping invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to exit.
Tips
  • Failure to complete calls results in losing City HP; ensure it doesn't reach zero to save the city and earn an achievement.
  • Use special items and Malevola/Waterboy for healing during the latter half of the shift due to high injury risk.
  • Saving the city provides an option for an ex-team member to rejoin later; losing the battle removes this option.
  • Saving the city may allow an ex-team member to rejoin later.
  • Completing the shift successfully.

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