Complete walkthrough for The Whispering Door mission in Synergy. Learn hero assignments, strategy for hacking sequences, and tips to save the city and earn achievements.
Walkthrough
- 1Initial Choices: After the opening cutscenes, choose a dialogue option for Blazer. Options include 'Go', 'Just come back' (+ relationship with Blonde Blazer), or 'Stay'. You start with Prism, Golem, and Punch Up, with the possibility of Invisigal being unavailable.
- 2Hero Assignments:
- 3Return to Crypto Night: Punch Up
- 4Evacuation Order (Reach Charisma 7 for XP boost): Prism
- 5Capture Experiment 1067: Golem [Mobility]
- 6Bomb Threat: Prism AND Punch Up/Golem
- 7Locate the Tracker (Hacking Sequence - Timed):
- Follow the Build path right towards the Antivirus. Juke it and use the Build path behind it.
- 8Lure the Antivirus to the upper section, then loop back to the bottom Build path to trap it.
- 9Complete the upper Build path quickly to create a path west. Complete the bottom Build path to restore the path upwards. Juke the Antivirus while grabbing electricity to destroy it.
- 10Go to the third Build path, head right to the Tracker spot.
- 11Find both calibration spots: one on the middle right, the second on the top right.
- 12Rescue Flambae: Golem [Mobility and Vigor]
- 13Help Brainbook: Prism [Intellect]
- 14Shopping Spree (Reach Combat 6 for XP boost): Punch Up AND Flambae OR Golem [Vigor and Mobility]
- 15Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence):
- Move to the Tracker spot, avoiding the Antivirus.
- 16First frequency: Top left.
- 17Second frequency: Top right. Use the left Build path to lure the Antivirus, then use the bottom Build path to trap it. Use the left path to reach the frequency.
- 18Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 19S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 20Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
- 21Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe
- (Charisma: Z-Team speech [Charisma 8])
- 22(Sonar: Red Ring Roast [Sonar exclusive])
- 23(Coupe: Combat training [Coupe exclusive])
- 24Return of the Kaiju: Punch Up/Malevola AND Phenomaman [Combat and Vigor]
- Attack with everything [Combat 10]
- 25Break Red Ring collar [Vigor 10]
- 26Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman
- (Phenomaman: You know them? [Phenomaman exclusive])
- 27(Charisma/Intellect: Rally against enemy [Charisma 6], Reason with them [Intellect 6])
- 28Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 29Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
- 30The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
- 31Lockdown (Hacking Sequence):
- Use the top right Build Path to reach the passcode: Left, Left, Right, Up.
- 32Return to the locked spot, use the passcode, and reach the electricity.
- 33Bring electricity to the top left, use it to reach the Build Path, creating a path down on the top right.
- 34Grab the second electricity, bring it to the bottom right, and place it to create a path to the center.
- 35Use the center Build Path spot to create a path downwards.
- 36Grab the right-side electricity and bring it to the center double-lightbulb spot.
- 37Grab the top electricity and bring it to the center lightbulb spot.
- 38Place both electricity to reach the exit.
- 39Weakening Sonar/Coupe: This call will pop up several times. Completing it weakens the Red Ring (HP bar in the top right). The shift ends when the bar reaches 0. Saving the city allows an ex-team member to rejoin later; losing removes this option.
- 40The Torrance Terrors (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola [Combat and Vigor]
- 41Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
- 42S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 43Eastside Gang (Reach Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 44Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
- 45Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
- 46Coffee Run (No consequences): Flambae OR Golem OR Invisigal [Mobility]
- 47Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
- 48Defeat Mister Fister (Don't exceed Combat 6): Punch Up OR Malevola [Combat, Vigor, Mobility]
- 49Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 50Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
- 51Defeat SmileMore (Don't exceed Charisma 9): Sonar OR Prism [Intellect and Charisma]
- 52Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor or Mobility or Charisma]
- Aid them in fight [Combat 8]
- 53Move them to safety [Mobility 7]
- 54Convince them to turn back [Charisma 7]
- 55Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
- 56We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
- 57Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae
- (Waterboy: Get wet [Waterboy exclusive])
- 58(Flambae: Get hot [Flambae exclusive])
- 59(Intellect: Get smart [Intellect 8])
- 60Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
- 61S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility]
- (Phenomaman: Send bomb into space [Phenomaman exclusive])
- 62(Golem: Absorb blast [Golem exclusive])
- 63(Mobility: Run to ocean [Mobility 8])
- 64(Correct answer: Yellow [Intellect 1])
- 65Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
- 66Get to the Chopper (Meet Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect]
- 67Defeat Mindf*cker (Hacking Sequence - Timed):
- Go right, then left, then right to the Build path.
- 68Reach the second dead end, cross the invisible spot (avoid Antivirus).
- 69Go over the Antivirus, to the next dead end, and cross the invisible spot.
- 70Controls reverse (up=down, left=right). Use the top right Build spot (reversed: Up, Left, Left, Right).
- 71Use the bottom right Build path (reversed: Left, Right, Up, Up).
- 72Use the final Build spot (crossing invisible spot) with reversed sequence: Right, Left, Up, Up, Down, Right to exit.
Tips
- Remember that failing calls can decrease City HP, potentially leading to an achievement loss.
- Pay attention to the Charisma, Combat, Vigor, and Intellect goals for XP boosts on specific calls.
- Special items and heroes like Malevola and Waterboy are crucial for healing during the latter half of the mission due to increased injury risk.
- The outcome of certain past choices (e.g., defending Invisigal) can affect hero availability.
- The 'Weakening Sonar/Coupe' call must be completed to lower the Red Ring HP bar to zero to end the shift.
- Saving the city may allow an ex-team member to rejoin later.
- Completing calls with specific goals can grant XP boosts.
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