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Gloves
Synergy

Gloves

Unlock the full potential of Synergy's Gloves! This comprehensive guide details every mission, character synergy, and strategy needed to conquer Episode 8 and beyond.

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Unlock the full potential of Synergy's Gloves! This comprehensive guide details every mission, character synergy, and strategy needed to conquer Episode 8 and beyond.

This guide covers Episode 8: Synergy, focusing on the various missions and character assignments. It details specific hero choices for each task, including timed hacking sequences and combat challenges. The guide also emphasizes the importance of managing City HP to avoid losing the city and earning achievements, and provides strategies for navigating timed hacking sequences with antivirus threats.

Missions and Hero Assignments:

  • Return to Crypto Night: Punch Up
  • Evacuation Order: Prism (Charisma goal of 7 for XP boost)
  • Capture Experiment 1067: Golem [Mobility]
  • Bomb Threat: Prism AND Punch Up/Golem
  • Locate the Tracker (Timed Hacking): Requires navigating an antivirus using Build paths.
  • Rescue Flambae: Golem [Mobility and Vigor]
  • Help Brainbook: Prism [Intellect]
  • Shopping Spree: Punch Up AND Flambae OR Golem [Vigor and Mobility] (Combat goal of 6 for XP boost)
  • Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking): Avoid an antivirus and use Build paths to find frequencies.
  • Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
  • S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility and Vigor]
  • Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Requires Charisma 8, Sonar exclusive, or Coupe exclusive)
  • Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat and Vigor] (Requires 10 Combat or 10 Vigor)
  • Witch Hunt: Prism/Punch Up/Sonar [Charisma or Intellect] OR Phenomaman (Phenomaman exclusive, Requires Charisma 6, or Requires Intellect 6)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
  • Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility and Vigor]
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, and Combat]
  • Lockdown (Timed Hacking): Navigate a maze using Build paths and electricity to unlock a door.
  • Weakening Sonar/Coupe: Complete calls to reduce Red Ring HP. Shift ends when HP reaches 0.
  • The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat and Vigor] (Vigor goal of 8 for XP boost)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, and Vigor]
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
  • Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor] (Vigor goal of 8 for XP boost)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility and Vigor]
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat and Vigor]
  • Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences if not completed)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, and Combat]
  • Defeat Mister Fister: Punch Up OR Malevola [Combat and Vigor, little Mobility] (Don’t go over Combat 6)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor and Mobility]
  • Defeat SmileMore: Sonar OR Prism [Intellect and Charisma] (Don’t go over Charisma 9)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor, Mobility, or Charisma] (Requires Combat 8, Mobility 7, or Charisma 7)
  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, and Vigor]
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat and Mobility]
  • Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Waterboy exclusive, Flambae exclusive, or Requires Intellect 8)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility and Vigor]
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Requires 1 Intellect, Phenomaman exclusive, Golem exclusive, or Requires Mobility 8)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor and Mobility]
  • Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, and Intellect] (Combat goal of 8 for XP boost)
  • Defeat Mindf*cker (Timed Hacking): Navigate reversed controls and use Build paths to reach the exit.

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