Detailed walkthrough for The Underdark episode in Synergy, covering hero assignments, mission objectives, hacking sequences, and crucial choices for a successful dispatch.
Walkthrough
- 1Initial Choices: Choose dialogue for Blazer (Go, Just come back, Stay). Start with Prism, Golem, and Punch Up.
- 2Hero Assignments:
- Return to Crypto Night: Punch Up
- 3Evacuation Order: Prism (Reach Charisma 7 for XP boost)
- 4Capture Experiment 1067: Golem [Mobility]
- 5Bomb Threat: Prism AND Punch Up/Golem
- 6Locate the Tracker (Hacking Sequence - Timed):
- Navigate Build paths, juke the Antivirus.
- 7Lure Antivirus to the upper section, then loop back to the bottom Build path.
- 8Complete upper Build path to create a westward path, then restore the upward path.
- 9Destroy the Antivirus using electricity.
- 10Find both calibration spots: middle right and top right.
- 11Hero Assignments (Continued):
- Rescue Flambae: Golem [Mobility, Vigor]
- 12Help Brainbook: Prism [Intellect]
- 13Shopping Spree: Punch Up AND Flambae OR Golem [Vigor, Mobility] (Reach Combat 6 for XP boost)
- 14Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Two Options):
- Avoid the Antivirus.
- 15First frequency: top left.
- 16Second frequency: top right, using Build paths to lure and trap the Antivirus.
- 17Hero Assignments (Continued):
- Rescue Sonar/Coupe: Flambae OR Golem [Mobility]
- 18S-S-S-S-Sewer Bomb: Prism OR Sonar [Intellect]
- 19Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem [Mobility, Vigor]
- 20Outcome (Past Choice - Invisigal): If Invisigal was not cut, she rejoins temporarily.
- 21Hero Assignments (Continued):
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma/Sonar/Coupe exclusives)
- 22Outcome (Past Choice - Waterboy/Phenomaman): One joins the team after a cutscene.
- 23Hero Assignments (Continued):
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman [Combat, Vigor] (Use Combat/Vigor skills)
- 24Witch Hunt: Prism/Punch Up/Sonar [Charisma/Intellect] OR Phenomaman (Use Phenomaman/Charisma/Intellect skills)
- 25Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy [Mobility]
- 26Escape Artist: Phenomaman OR Golem OR Invisigal [Mobility, Vigor]
- 27The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem [Mobility, Vigor, Combat]
- 28Lockdown (Hacking Sequence - Timed):
- Use Build paths to reach the passcode (Left, Left, Right, Up).
- 29Use passcode to reach electricity, then create a path to the center.
- 30Use second electricity to create a path to the center.
- 31Use Build paths to exit.
- 32Weakening Sonar/Coupe:
- Complete calls as they appear (blinking red).
- 33Completing these weakens the Red Ring (HP bar top right).
- 34End the shift when the Red Ring HP is 0.
- 35Saving the city allows an ex-team member to rejoin later; losing does not.
- 36Hero Assignments (Continued):
- The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola [Combat, Vigor] (Reach Vigor 8 for XP boost)
- 37Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman [Intellect, Charisma, Vigor]
- 38S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy [Intellect]
- 39Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor] (Reach Vigor 8 for XP boost)
- 40Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem [Mobility, Vigor]
- 41Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman [Combat, Vigor]
- 42Coffee Run: Flambae OR Golem OR Invisigal [Mobility] (No consequences)
- 43Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal [Intellect, Mobility, Combat]
- 44Defeat Mister Fister: Punch Up OR Malevola [Combat, Vigor, Mobility] (Don't exceed Combat 6)
- 45Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman [Vigor]
- 46Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem [Vigor, Mobility]
- 47Defeat SmileMore: Sonar OR Prism [Intellect, Charisma] (Don't exceed Charisma 9)
- 48Neighborhood Watch: Golem OR Phenomaman OR Punch Up [Vigor/Mobility/Charisma] (Use Combat/Mobility/Charisma skills)
- 49Post-Cutscene: Heroes may get injured; use special items and healers (Malevola, Waterboy).
- 50Hero Assignments (Continued):
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem [Mobility, Combat, Vigor]
- 51We Meet Again: Flambae/Malevola/Coupe/Invisigal [Combat, Mobility]
- 52Entrapment: Sonar/Prism [Intellect] OR Waterboy OR Flambae (Use Intellect/Waterboy/Flambae exclusives)
- 53Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem [Mobility, Vigor]
- 54S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal [Mobility] (Answer: Yellow [Intellect 1]; Use Phenomaman/Golem/Mobility skills)
- 55Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem [Vigor, Mobility]
- 56Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman [Vigor, Mobility, Intellect] (Reach Combat 8 for XP boost)
- 57Defeat Mindf*cker (Hacking Sequence - Timed):
- Navigate dead ends and invisible spots, avoiding an Antivirus.
- 58Controls are reversed in one section (Up=Down, Left=Right).
- 59Use Build spots with reversed sequences to progress.
- 60Complete the final Build spot sequence (Right, Left, Up, Up, Down, Right) to exit.
Tips
- Failure to complete calls can result in City HP loss, potentially leading to an achievement loss.
- Hacking sequences are timed and require careful navigation and strategy.
- Dialogue choices can impact relationships with characters like Blazer.
- Pay attention to hero stat requirements and exclusive skills for optimal assignments.
- Use special items and healing heroes when injuries are high.
- Completing the Red Ring weakening objective is crucial for ending the shift and potentially unlocking future options.
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