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Gortash
Synergy

Gortash

Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and boss strategies for Gortash and more.

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Navigate Dispatch Episode 8: Synergy with our comprehensive walkthrough. Learn hero assignments, hacking sequences, and boss strategies for Gortash and more.

Walkthrough
  1. 1
    Begin the dispatch shift with Prism, Golem, and Punch Up. Invisigal may be absent.
  2. 2
    Return to Crypto Night: Assign Punch Up.
  3. 3
    Evacuation Order: Assign Prism. Reach Charisma goal of 7 for XP boost.
  4. 4
    Capture Experiment 1067: Assign Golem (requires Mobility).
  5. 5
    Bomb Threat: Assign Prism AND Punch Up/Golem.
  6. 6
    Locate the Tracker (Hacking Sequence - Timed):
    • Navigate the Build path, luring the Antivirus to the upper section.
  7. 7
    Complete the upper Build path to create a westward path, then restore the upward path.
  8. 8
    Juke the Antivirus, grab electricity, and destroy it.
  9. 9
    Proceed to the Tracker spot and find both calibration spots (middle right, top right).
  10. 10
    Rescue Flambae: Assign Golem (requires Mobility and Vigor).
  11. 11
    Help Brainbook: Assign Prism (requires Intellect).
  12. 12
    Shopping Spree: Assign Punch Up AND Flambae OR Golem (requires Vigor and Mobility). Reach Combat goal of 6 for XP boost.
  13. 13
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Hacking Sequence - Timed):
    • Avoid the Antivirus.
  14. 14
    Find the first frequency on the top left.
  15. 15
    Use Build paths on the top right to lure and trap the Antivirus, then reach the second frequency.
  16. 16
    Rescue Sonar/Coupe: Assign Flambae OR Golem (requires Mobility).
  17. 17
    S-S-S-S-Sewer Bomb: Assign Prism OR Sonar (requires Intellect).
  18. 18
    Rescue Phenomaman/Waterboy: Assign Flambae AND Punch Up/Malevola OR Golem (requires Mobility and Vigor).
  19. 19
    Help Sweetalker: Assign Prism/Punch Up/Malevola OR Sonar/Coupe. Options include a Z-Team speech (Charisma 8), Red Ring Roast (Sonar exclusive), or combat training (Coupe exclusive).
  20. 20
    Return of the Kaiju: Assign Punch UP/Malevola AND Phenomaman (requires Combat and Vigor). Options: Attack with everything (Combat 10) or Break off the Red Ring collar (Vigor 10).
  21. 21
    Witch Hunt: Assign Prism/Punch Up/Sonar (requires Charisma or Intellect) OR Phenomaman. Options: Phenomaman exclusive, Rally against enemy (Charisma 6), or Reason with them (Intellect 6).
  22. 22
    Boom!: Assign Flambae/Golem/Phenomaman/Invisigal AND Waterboy (requires Mobility).
  23. 23
    Escape Artist: Assign Phenomaman OR Golem OR Invisigal (requires Mobility and Vigor).
  24. 24
    The Summoning: Assign Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (requires Mobility, Vigor, and Combat).
  25. 25
    Lockdown (Hacking Sequence - Timed):
    • Use the top right Build Path to reach the passcode (Left, Left, Right, Up).
  26. 26
    Use the passcode to reach electricity, then bring it to the top left Build Path.
  27. 27
    Grab the second electricity, bring it to the bottom right, and place it to reach the center.
  28. 28
    Use the center Build Path downwards.
  29. 29
    Bring both electricity pieces to the center double-lightbulb spot.
  30. 30
    Grab the top right electricity and bring it to the center lightbulb spot.
  31. 31
    Exit.
  32. 32
    Weakening Sonar/Coupe: Complete calls to reduce the Red Ring HP bar to 0. The shift ends when the bar is depleted. Saving the city allows the ex-team member to rejoin later.
  33. 33
    The Torrance Terrors: Assign Punch Up/Golem AND Flambae/Malevola (requires Combat and Vigor). Reach Vigor goal of 8 for XP boost.
  34. 34
    Attack Coupe/Sonar: Assign Prism/Sonar AND Punch Up/Golem/Phenomaman (requires Intellect, Charisma, and Vigor).
  35. 35
    S-S-S-S-Sewer Bomb: Assign Sonar OR Prism OR Waterboy (requires Intellect).
  36. 36
    Eastside Gang: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor). Reach Vigor goal of 8 for XP boost.
  37. 37
    Help Pom Pom: Assign Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (requires Mobility and Vigor).
  38. 38
    Roadblock: Assign Punch Up/Golem AND Flambae/Malevola/Phenomaman (requires Combat and Vigor).
  39. 39
    Coffee Run: Assign Flambae OR Golem OR Invisigal (requires Mobility). No consequences for failure.
  40. 40
    Attack Coupe/Sonar 2: Assign Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (requires Intellect, Mobility, and Combat).
  41. 41
    Defeat Mister Fister: Assign Punch Up OR Malevola (requires Combat and Vigor, with some Mobility). Do not exceed Combat restriction of 6.
  42. 42
    Housing Crisis: Assign Waterboy AND Golem/Punch Up/Phenomaman (requires Vigor).
  43. 43
    Help Brickhouse: Assign Flambae/Invisigal AND Punch Up/Phenomaman/Golem (requires Vigor and Mobility).
  44. 44
    Defeat SmileMore: Assign Sonar OR Prism (requires Intellect and Charisma). Do not exceed Charisma restriction of 9.
  45. 45
    Neighborhood Watch: Assign Golem OR Phenomaman OR Punch Up (requires Vigor, Mobility, or Charisma). Options: Aid in fight (Combat 8), Move to safety (Mobility 7), or Convince to turn back (Charisma 7).
  46. 46
    Heroes may suffer injuries; use special items or Malevola/Waterboy for healing.
  47. 47
    Atomic Automatons: Assign Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (requires Mobility, Combat, and Vigor).
  48. 48
    We Meet Again: Assign Flambae/Malevola/Coupe/Invisigal (requires Combat and Mobility).
  49. 49
    Entrapment: Assign Sonar/Prism (requires Intellect) OR Waterboy OR Flambae. Options: Waterboy exclusive, Flambae exclusive, or Get smart (Intellect 8).
  50. 50
    Pursue Red Ring: Assign Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (requires Mobility and Vigor).
  51. 51
    S-S-S-S-Sewer Bomb: Assign Phenomaman OR Golem OR Flambae OR Invisigal (requires Mobility). Options: Send bomb into space (Phenomaman exclusive), Absorb blast (Golem exclusive), or Run to ocean (Mobility 8). Correct answer is Yellow (requires 1 Intellect).
  52. 52
    Bridge Rescue: Assign Golem/Invisigal/Phenomaman AND Punch Up/Golem (requires Vigor and Mobility).
  53. 53
    Get to the Chopper: Assign Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (requires Vigor, Mobility, and Intellect). Meet Combat goal of 8 for XP boost.
  54. 54
    Defeat Mindf*cker (Hacking Sequence - Timed):
    • Navigate through dead ends and invisible spots, avoiding the Antivirus.
  55. 55
    Controls will be reversed (up is down, left is right) in the top right section. Use the Build spot with reversed sequence (Up, Left, Left, Right).
  56. 56
    Use the bottom right Build path with reversed sequence (Left, Right, Up, Up).
  57. 57
    Complete the final Build spot sequence (Right, Left).
Tips
  • Dialogue choices for Blazer can affect relationships.
  • Failing calls results in City HP loss; prevent it from reaching zero to earn an achievement.
  • Pay attention to hero stat requirements (Intellect, Vigor, Combat, Mobility, Charisma) for each mission.
  • Some missions have restrictions on stats (e.g., Combat 6 for Mister Fister, Charisma 9 for SmileMore).
  • Utilize exclusive hero abilities for specific challenges.
  • The 'Weakening Sonar/Coupe' phase is crucial for progressing and unlocking future options.
  • Completing missions successfully earns XP and progresses the story.
  • Saving the city unlocks the option for an ex-team member to rejoin.
  • Specific dialogue choices and mission outcomes can influence relationships and future events.

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