Struggling with the Bell Bearing Hunter in Elden Ring's Limgrave? Learn his attack patterns and effective strategies to defeat this tough boss at the Warmaster's Shack.
Alright, so you've heard about the Bell Bearing Hunter and you're wondering how to take him down in Limgrave, right? This guy can be a real pain, showing up at the Warmaster's Shack when night falls. The trick is, you can't just chill by the Site of Grace and wait; you actually have to sit there, change it to night, leave, and then sit down *again* to make Knight Bernahl disappear and the Hunter appear. It's a bit of a spooky ritual, but that's how you get him to spawn!
Stats / Weaknesses:
- The Bell Bearing Hunter is a tough boss, and you'll need to learn his attack patterns. Don't feel bad if you need to come back later when you're a bit stronger.
- Consider using your Flask of Wondrous Physick with mixtures that boost HP and Attack Power.
Phases:
- Phase 1: Standard Attacks
The Bell Bearing Hunter starts with his basic moveset. - Phase 2: Enhanced Shield Slam (around 60% HP)
He gains an explosive element to his Shield Slam attack.
Strategy:
- When you first enter the shack to trigger the fight, if you're using a melee build and going two-handed, you can get about 6 free hits in before you need to back out. If you're using a shield, switch back to one-handed mode after this initial assault so you're ready to defend.
- Patience is key here. Don't get greedy with your attacks. Only strike when you see a clear opening, as he can quickly punish over-aggression.
- Be mindful of the environment. The trees around the shack can get in your way, and enemies from the east and west (spellcasters or wolves) might wander in and distract you.
- Shield Rush: He'll brace his shield and dash at you from a distance. There's a slight wind-up. Roll *towards* him just before he hits you; the invincibility frames will let you pass through the attack, leaving him open for a free hit.
- Shield Slam: He raises his shield and slams it down, creating a small area-of-effect (AoE). Roll to his back just before impact for another opening. Later in the fight, this attack gains an explosion, so be ready to roll away.
- Shield Slam Explosion: Starts like the regular Shield Slam but adds an explosion after the initial impact. Once he's below 60% HP, always expect this version and roll away.
- Grab: His hand glows red before he lunges to grab you. If successful, he'll deal massive damage. Keep backing up and roll backward as he lunges to avoid it. You cannot block this.
- Three-hit Combo: A standard sword combo. He might switch the second hit to a slam. Learn the timing and dodge through the swings to end up next to him for a counter-attack. He can also do a two-hit version, but always prepare for the full three.
- Arcane Three-hit Combo: Similar to the above, but the third hit is an Arcane strike, dealing more damage. Again, he might do a two-hit version, but assume it's three.
- Arcane Single Sword Toss: He tosses his Arcane sword in a wide arc and then swipes it back. This is relatively easy to dodge. Roll towards him after the toss to get a free hit.
- Arcane Sword Whirl: Starts with a swipe, then he spins the Arcane sword around him twice before slamming it down. You can either roll away or guard (if you have stamina) to avoid it, or learn the timing to roll through each swing and counter.
- Arcane Sword Throw Combo: This is a dangerous one, used at medium to long range. He'll toss his Arcane sword out 3-4 times in a wide arc, and then it returns to him. If you have enough stamina, you can block it. Otherwise, you'll need to time your dodges for each throw. Watch out for the sword returning, as it can hit you if you're in front of him.
- Corkscrew: He charges his Arcane sword and shoots out a large corkscrew that deals continuous damage. This has a huge range. As soon as you see him charging it, dash or roll backward as far as you possibly can.
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