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Part 131
Hitman World of Assassination

Part 131

Complete Part 131 walkthrough for Hitman World of Assassination, covering objectives for Alexis Caso, Roberto Vargas, and Indro Pagnotto.

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Complete Part 131 walkthrough for Hitman World of Assassination, covering objectives for Alexis Caso, Roberto Vargas, and Indro Pagnotto.

Level Two Objectives: Eliminate Alexis Caso with any method while wearing any Disguise.

The Plan: Alexis Caso is a guard near the Observatory and Kitchen Building. He patrols between the Kitchen and the Observatory hallway. Bring the Silverballer and Coins. After dealing with Filiberto, go through Francesca's Bedroom to the east door. Take cover (press the cover button to crouch behind walls or objects) (hiding behind objects to avoid detection) to the left of the door. Wait for Alexis to enter the Observatory, grab him, break his neck, and drag him inside far enough for the door to close. Exit the way you came, through the Dining Room, to the street, and leave via the White Car.

Level Three Objectives: Eliminate Roberto Vargas with any method while wearing any Disguise.

The Plan: The best approach is to poison Roberto Vargas. Your starting location and Roberto's initial path will determine the strategy. Bring the Lethal Poison Vial and start in the Kitchen.

The Hard Way: Roberto heads south towards Silvio. Run through the Villa to Filiberto's position. Lure him to the railing with a Coin, subdue him, and drag him out of view. Go to the Pool and poison Roberto's Bottle. Enter the Observatory through Francesca's Bedroom. Go to the east door, take cover to the left, and wait. When Alexis enters, grab him and drag him into the Bedroom. Return to Filiberto and wait. As Roberto walks to the Bottle, shoot Filiberto in the head. Then, run to Alexis as Roberto dies. Shoot Alexis in the head. Return through the Villa to the street and leave via the White Car.

The Easy Way: Roberto heads north towards the cliffside. At the Pool, Roberto will be texting. Poison his Bottle and go to the railing. Wait for Filiberto to arrive and for Roberto to drink from the Bottle. As Roberto dies, push Filiberto over the railing. Cut through Francesca's Bedroom to the stairway. Alexis should be heading your way. Kill him when he enters and the door closes. Exit through the Villa, to the street, and leave via the White Car.

Level Four Objectives: After eliminating your first target, eliminate another target within 30 seconds or fail the mission. The countdown stops when all targets are eliminated.

The Plan: Follow the same strategy as Level Three.

Level Five Objectives: Landmines are added throughout the Mansion Garden. Find and equip the Disarm Device to bypass the Mines.

The Plan: The landmines are not confined to the Garden. You do not need the Disarm Device; the mines are clearly visible using your Instinct (a mechanic that highlights important elements on screen). Activate Instinct and proceed as in Level Three, avoiding the mines.

B. The Eccleston Illumination

Level One Objectives: Eliminate Indro Pagnotto with any method while wearing the Lab Technician Disguise.

The Plan: Indro Pagnotto is inside the tube bend of the Laboratory. To make him move, go out the south door, turn left, and go up the stairs. East of the stairs is a Generator. Turn it off. Crouch behind the east end of the air conditioning unit. Equip the Silverballer. Wait for Indro to stop, then shoot him in the head before he bends down. Quickly drag him to the nearby Container to hide him. Take his Disguise.

Tips
  • When luring Filiberto, toss a Coin so it lands at the base of the concrete railing to ensure he moves to that specific spot.
  • Pushing Filiberto over the railing or into the sea results in an accidental death, which does not negatively affect your score.
  • Bringing the Silverballer is recommended for headshots and quick eliminations.
  • Use cover to wait for targets to enter specific areas.
  • The 30-second timer in Level Four only starts after the first target is eliminated and stops once all targets are down.
  • Landmines in Level Five can be seen with Instinct, negating the need for a Disarm Device.

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