Learn how to get Sean Rose's Face Mask and deal with Hackers in Hitman World of Assassination Part 248.
Walkthrough
- 1Locate the Hacker Room on the top floor. You need to deal with both Hackers to safely use the 3D Printer. It is recommended to wait for Sean Rose to die first, as his Bodyguard will return to his room and sleep on the bed.
- 2The best method to eliminate both Hackers is to enter the Server Room and turn off the Server, which will lure one Hacker. Take cover (press the cover button to crouch behind walls or objects) (a mechanic where you hide behind objects to avoid detection) to the left of the door. Subdue the Hacker when he approaches the Server but before he turns it back on. Drag his body to the coolers on the south side of the room to hide it.
- 3With the Server still off, the other Hacker will descend. Again, take cover to the left of the door. Subdue him when he turns the Server back on and hide his body with the other.
- 4Once both Hackers are dealt with, return upstairs to the 3D Printer. Turn it on when the Enforcer is either outside the room or in the Play Room to acquire Sean Rose's Face Mask. Proceed to the Basement.
- 5Alternatively, if you do not wish to subdue the Hackers, remain in the south end of the Hacker Room. Wait for the Enforcer to go to the Play Room and for both Hackers to be at the north end before turning on the Printer. This will alert one Hacker, so you must immediately run from the room. When he investigates and calms down, return to the Printer and grab the Mask as he is walking away.
- 6Upon reaching the Basement, wait for the Enforcer to stand by the Herald before proceeding downstairs. Position yourself behind the stairs and shoot the Fusebox on the north wall to distract him. You can either leave him or subdue him.
- 7Use the Mask to enter the area. You will need to explore the room before you can officially leave the mission (this applies only the first time you complete it).
Tips
- The Wicker Man run is a special strategy focusing on the [Wicker Man] Challenge, requiring you to shoot four Bells in a specific order with a Sniper Rifle while wearing the Scarecrow Disguise.
- Successfully completing the [Wicker Man] Challenge grants the Scarecrow Disguise a special power: anyone within 20 feet instantly bursts into flames. This power only affects conscious individuals and does not carry over to other disguises, though it is retained if you change outfits.
- This power does not make you invincible, so try to avoid Combat.
- The [Wicker Man] Challenge is considered one of the best in the game due to its unique power.
- This run can be combined with other Challenges, including [Chameleon], starting at Mastery Level 1. It also helps unlock exit points by going through The Tornado Shelter.
- Killing Targets with the Scarecrow Disguise counts as an accident, awarding the [The Perfect Alibi] Challenge.
- Dumping all four bodies in the Slurry Pit contributes to the [Swamp Thing] Challenge.
- This is not a Silent Assassin run due to the number of Guards you will eliminate.
- For this run, bring the Silverballer (not the Krugermeier), Fiber Wire, place the Sieger 300 Ghost into the Southern Farm Perimeter Pickup, and start at the Southern Farm Perimeter.
- Proceed through the Southeast Farm Shed into the Junkyard. Turn off the Generator to lure a Guard, then hide behind nearby junk. Garrote the Guard when he turns the Generator back on, change into his Disguise, and leave his body.
- Make your way to the Barracks, collecting Apricots along the way. Enter the Barracks through the Restroom window. Turn on the Sink, take cover to the right of the door, and open it to attract the attention of a Spec Ops person.
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