Detailed walkthrough and plan for Part 626 in Hitman World of Assassination, covering objectives, item locations, and strategies to achieve Silent Assassin.
Alright, let's get this Part 626 mission sorted in Hitman World of Assassination. This one's got a few moving parts, but we'll break it down so you can nail it.
- 1
Starting Out: For the first part, bring the Lockpick, ICA Audio Distraction Device, and plan to start in the Kitchen. As soon as you spawn, crouch and head to the east counter to grab a Kitchen Knife. Then, make your way to the door leading to the Cellar. Drop down to the lower level to avoid any Enforcers, then quickly run back up to the small table to snag the Basement Key.
- 2
Navigating to the Library: Use the Basement Key to unlock the nearby door. Head upstairs to the Memorial Room, then continue out to the Stone Circle area. From there, turn left and make your way towards the Tower Citadel. Hug the east side to find a Pipe you can use to climb up to the Library. Once inside, shimmy along the ledge until you reach a window. Climb through and immediately crouch behind the couch.
- 3
Distraction and Takedown: Toss your ICA Audio Distraction Device towards the Fireplace. This will lure the Guard away from his post. Once he's gone, quickly take out Constantin and stash his body behind the Couch. Then, climb back out the window and slide down to the ground.
- 4
Exiting the Mission: Go to the back of the Stone Circle and climb up. Head towards the stairs leading to the East Wall. You'll need to wait for the patrolling Guards to move away before you can descend. Carefully go down the Ladder to the East Wall and sneak your way to the designated exit point to complete the mission.
Level Three Objectives:
- Pacify Constantin with a Lead Pipe.
- Ensure no Non-Targets are eliminated, or you will fail the mission.
The Plan (Level Three): The only Lead Pipe available is located in the Sewers. Start in the Kitchen again. When you drop into the lower part of the Cellar, make a run for the Sewers to grab the Lead Pipe. Once you have it, return to the Cellar and proceed with the plan as outlined above to knock out and hide Constantin. Finally, head down to the East Wall to exit the mission.
E. The Quimby Quandry:
NOTE: You'll start this mission at the Penthouse Balcony, already disguised as an Elite Guard.
Level One Objectives:
- Eliminate Roman Zelenko using any method while in any Disguise.
- Retrieve the Briefcase and take it to the Ark Winch exit.
- The Ark Winch is the only available exit.
- Agency Pickups are not available for this mission.
The Plan (Level One): Roman Zelenko is located in the Councillors' Lounge. For your loadout, bring the Krugermeier, Fish, and Coins. When you start, an Enforcer will be nearby. Let the entire opening cutscene play out before making any moves. The Enforcer will be close and looking at you initially, but after a few seconds, he'll turn to walk away. This is your cue to get out of Blending In.
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Securing the Briefcase and Key: Equip your Coins and head towards the door. Crouch down near the Briefcase. Toss a Coin towards the Knight statue to the left of the Iron Maiden. This will distract the Enforcer, allowing you to grab both the Briefcase and the Castle Master Key. While everyone is still distracted, run downstairs towards the Conclave – you should pass The Constant on your way.
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Dealing with The Constant and the Lounge: Go through the Conclave and out the other door. Wait for The Constant to pass through, then knock him out at the top of the stairs. Leave his body there. Return to the Conclave, then head out onto the patio to the north end. Look down; you should see the Old Oak Tree area and the door to the Restoration Room. Toss the Briefcase as far as you can towards this door. It should land close enough without drawing unwanted attention.
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Luring Roman: Run down and through the other door into the Councillors' Lounge. Avoid the Camera's view and shoot it. Place a Coin halfway between the door and the open window, in the door's line of sight. Open the door, toss a Fish in front of it, and then pick it back up. This should lure the female Council Member. When she opens the door, she'll spot the Coin and go for it. Close the door, knock her out, and drag her body partway down the stairs to hide her. Open the door again and toss another Coin to lure Roman out. Have your Pistol ready.
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Eliminating Roman and Exiting: When Roman moves for the Coin, close the door, eliminate him, and pick up the Briefcase. Sprint down to the Hyperborea Showroom and into the Tech Room. Exit through the window and shimmy over to the window of the Security Room. Shoot the Recorder, then backtrack through the window and make your way to the Study.
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Final Steps: Proceed onto the walkway leading to the Armory Roof, then descend the stairs to the Old Oak Tree area. Retrieve the Briefcase. Go to the exterior door of the Restoration Room, use the Master Key to unlock it, and then run to the exit point in the (North) Warehouse to leave the mission.
NOTE: Using the Fish instead of Coins to lure people out of the room is a good tactic because sometimes they won't react to Coins but will to the Fish. This helps prevent unwanted attention from people in the Lounge below.
Level Two Objectives:
- Eliminate Godfrey Hagan using any method while in any Disguise.
The Plan (Level Two): Godfrey Hagan is in the Conclave. Run past the Conclave and knock out The Constant, just as you did before. Return to the patio. Godfrey should be at the north end. Close the door and, as he walks south, eliminate him between the windows. Throw the Briefcase towards the Restoration Room door, then proceed through the opening.
- Always be aware of your surroundings and the patrol routes of guards.
- Use distractions wisely to isolate targets or create openings.
- The starting disguise and location can significantly impact your approach.
- If a plan isn't working, don't be afraid to backtrack and try a different tactic.
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