Walkthrough for Part 233 of Hitman World of Assassination, covering Levels Three, Four, Five, and The Arthin Occultation.
Level Three
Objectives
- Eliminate Naruemon Thanom with any method while wearing any Disguise.
The Plan
Naruemon is the Hotel Staff person in the (East) Staff Room. When you begin, turn around and quickly grab the Cleaver before bringing out the Syringe. Kill Tharn and Phet as before. After killing Phet, retrace your steps back to the Kitchen Manager's Office.
When the Guard dragged Tharn's body through the Office, he should've opened the doors which should still be open. Close the doors as you enter and, if your timing is right, then one of the Chefs should be in this room. Subdue him and dump him in the Closet.
Place a Coin on the floor in line with the door to the Staff Room and at the south end of the desk. Open the door, go behind the desk, and toss the Cleaver at the rug by the door. This should lure her friend. Take cover (use the environment to hide from NPCs) to the right of the door and wait for him to see the Coin. When he goes for it, close the door, knock him out with the Hammer, and dump him in the Closet.
Open the door and throw kill Naruemon with the Cleaver when her back is turned. After this, cut through the Kitchen, Serving Area, and the Restaurant to go outside and to the Pier to leave the mission.
Level Four
Objectives
- Place all eliminated Targets in the Freezer Room.
The Plan
When planning, bring the Coins, Fiber Wire, and start at the Security Hut. When you start, immediately turn around and grab the Lead Pipe. Run into the Reception area then up into the (East) Staff Room and into the Kitchen Manager's Office.
Immediately drop a Coin a few feet just inside the door, then go to the double doors of the Kitchen. Open them and toss a Coin at the west side of the room. This should attract the nearby dishwasher. When he enters, close the door, knock him out with the Lead Pipe, and dump him in the nearby Closet.
Go to the right side of the door, open it, and toss the Pipe on the floor and at your feet. This should lure the friend. Pick the Pipe back up, then close the door as he enters, knock him out with the Pipe, and dump him in the Closet.
Go up behind Naruemon and garrote her (eliminate with Fiber Wire) then drag her just inside the (Southeast) Staff Room. Run into the Pantry and behind the shelving. Grab one of the Soda Cans and toss it at the trashcan. This should lure one of the Chefs to it. Go up behind the one in the corner and knock him out when the other goes to investigate, then run up and knock the other Chef out.
Go back near where you killed Naruemon and wait. Phet should be walking to the Staff Room on his way back to the Kitchen. Close the doors, garrote him, then drag him to Naruemon's body.
Go back into the Manager's Office and place a Coin in line to the doors of the Kitchen, then open them and toss another Coin just inside the Kitchen.
If your timing is right, then Tharn should be close enough so that he will go for it instead of someone else. Stay to the left of the doors until he sees the second Coin, then go behind the desk until he enters the room and goes to it. Run to the doors, close them, and garrote him. Drag him to the Freezer.
Drag each of your remaining dead Targets into the Freezer and place them side by side. After that, run to the Pier to leave the mission.
Level Five
Objectives
- Keep the Disguise you were wearing at the start of the mission or you will fail.
The Plan
Do the same as in Level Four.
The Arthin Occultation
NOTE: Although this uses some of the same strategies that MrFreeze2244 used in the Season One version, this version of this Escalation is quite different than that one due to changes in patterns and item behavior.
Level One
Objective
- Eliminate Jariya Chansiri with a Hatchet while wearing the Groundskeeper Disguise.
The Plan
Jariya is at the southeast corner of the Hotel building inside the Patio area. He will stand here then go to the doors near the Delivery Area entrance and back again. The Hatchet is on the cart by the doors.
When planning, bring the Krugermeier (a silenced pistol), Remote Breaching Charge, and start at the Patio as a Groundskeeper. Immediately stop the opening cutscene (an animated sequence) then run east to the corner, then north to take the long way around Jariya, who is an Enforcer (an NPC (non-player character — anyone the game controls, not you) who will detect you if you are in the wrong disguise) to you.
Run to the tree closest to the Hatchet and use it as cover as you quickly shoot out the Camera above the door. Run back towards the Fountain, then to the double doors north of it. Quickly plant the Charge on the door and immediately detonate it. This should blow open the doors into the (Southeast) Staff Room. Run north to the stack of kegs and drop the Pistol.
Stay inside the Staff Room, go and grab the Fire Axe, and use your Instinct (a mechanic that highlights NPCs and objects of interest). Look north towards the Loading Area and you should find a standing Guard near the Hatchet. Shortly after you grab the Ax...
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