Learn how to achieve Silent Assassin, hide bodies, and kill targets in accidents in Hitman World of Assassination's Hokkaido mission.
Alright, let's dive into Part 329 of our Hitman World of Assassination guide. This section is all about tackling some specific challenges, especially in the Hokkaido mission. We're going to cover how to get those tricky headshots, deal with escaping targets, and master the art of leaving no trace behind.
Walkthrough: Hokkaido Mission Challenges
- Headshots: This one's pretty straightforward but requires focus. You need to get a headshot on all five targets in a single run. The key here is to take your time with your aim before pulling the trigger, regardless of the target's location within their patrol area. Don't rush the shot; line it up carefully.
- Unsafe Work Environment: This challenge demands that you eliminate all five targets using environmental accidents. This means you can't just shoot them or stab them directly. You'll need to scout the environment for opportunities – think electrocutions, falling objects, or other hazards.
- The One That (Almost) Got Away: This challenge is unlocked when a target attempts to escape. To get it, you need to eliminate a target *during* their escape sequence. Sometimes, using an explosion to kill one target can trigger an escape attempt from another, giving you a shot at this. It might take a few tries and reloads to figure out the best order to take down your targets to set up an escape scenario.
- Silent Assassin: This is the classic Hitman challenge. You need to complete the mission with all targets eliminated, no bodies found, and ideally, without raising any alarms. Combining accident kills with careful body disposal is often the best way to achieve this.
- Where Is EveryBODY?: This challenge requires you to hide the bodies of all five targets. Hokkaido offers plenty of opportunities for this. Look for dumpsters, large containers, or dense bushes where you can stash bodies out of sight. Luring targets near these spots before eliminating them can make this much easier.
- Body Hiding: Hokkaido has numerous bushes and other hiding spots. Use them! You can also lure targets into secluded areas or near generators, then take them down and hide the body.
- Accident Kills: Keep an eye out for environmental hazards. Electrocution points, falling objects, or even poisoning can be used to your advantage.
- Target Escape: If you trigger an escape, be ready to intercept. This is your chance for 'The One That (Almost) Got Away'.
- Combining Challenges: Often, the best approach is to plan your run to achieve multiple challenges simultaneously. For instance, using an accident kill that also hides the body can contribute to both 'Unsafe Work Environment' and 'Where Is EveryBODY?'.
- Reloading: Don't be afraid to reload your save if a plan goes wrong or if you miss an opportunity. Experimenting with different approaches is part of the fun and the learning process.
Mission Context: Patient Zero (Hokkaido)
This mission takes place in the GAMA Hospital in Hokkaido, Japan. Your targets are Owen Cage, a cult member who weaponized the Nabazov Virus, and Klaus Liebleid, an Ether Corporation researcher trying to study the virus. The hospital is a high-tech facility run by a supercomputer named KAI. Your access throughout the hospital is heavily dependent on your disguise, as many doors have RFID scanners that only open for specific uniforms or robes. Mastering the disguise system is key to navigating the facility efficiently.
General Layout and Information:
The GAMA Hospital is essentially a re-skinned version of the Situs Inversus mission map. The building layout and many of the NPCs are the same. The hospital has four main levels:
- Level 0: Guest and Staff areas, including Patient Rooms (One to Four), Kitchen, Freezer, Canteen, Staff Sleeping Quarters, and Staff Wardrobe.
- Level 1: Garden, Springs, Morgue, and outdoor sections.
- Level 2: The first floor and main operating rooms of the Hospital, plus the Helipad.
- Level 3: Observation Rooms and office areas.
Most of the Operating Theater has been converted into a Bio Lab for Klaus's research. Other than that, the map changes are minimal, with more people present in the Morgue and unused Patient Rooms.
Starting Point and Agency Pickup:
- Starting Point: Helipad
- Agency Pickup: Garage
Detailed Map - Level 0: Guest Rooms and Staff Floor:
This level contains four Patient Rooms (One to Four). Rooms One through Three are unoccupied, while Room Four is being used by Amos Dexter. Each room has a balcony, bedroom, living room, and bathroom. From Amos Dexter's Room, heading northeast leads to staff doors, which open into the Kitchen and Freezer. Further northeast is the Canteen and Staff Sleeping Quarters, with the Staff Wardrobe room at the northeast end of this section. Northwest of the Staff Sleeping Quarters is the Medical St--
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