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Part 656
Hitman World of Assassination

Part 656

Complete Part 656 in Hitman World of Assassination. Learn how to awaken Agent Smith, start a riot, and complete challenges like Frothy Blanket and Electric Boogaloo.

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Complete Part 656 in Hitman World of Assassination. Learn how to awaken Agent Smith, start a riot, and complete challenges like Frothy Blanket and Electric Boogaloo.

Walkthrough
  1. 1
    In the Yard, shoot the fuseboxes below the Lights instead of the Lights themselves.
  2. 2
    Observe Vitaly. When he is in his office and sitting, wait. When he stands, remain at his office and find the Sedative.
  3. 3
    Vitaly will go to a map on the back wall, then return to his desk and drink from a glass. When he walks away from the desk, shoot the Sedative to incapacitate him.
  4. 4
    Go to the west side of the floor to find a window with three lockers. Shoot locker 137 to expose a Sniper Rifle and awaken Carlton Smith, acquiring the "{Second Shooter}" Accomplishment.
  5. 5
    Between the West Offices and the Administration Building, shoot the lock on the gate to open it, allowing Smith to ascend a tower and prisoners to reach the Administration Building later.
  6. 6
    Return to the West Offices. When Tiger #2 is at the west end of his route, shoot the Guard at the desk. As he walks past, shoot the door to lure him there. Shoot the Icicle above the door to kill him. Shoot the door until it opens, then use regular bullets to push the dead Tiger into the building for concealment.
  7. 7
    By this point, both Roman and Vitaly should be incapacitated. Go to the South Yard Tower to find Tiger #13. Shoot the Extinguisher to kill him and a Civilian Guard.
  8. 8
    To start the riot, go to the Gate Switch just outside the west Gate and shoot it. This will free prisoners who will set fire to the West Offices and then the Administration Building, killing both Main Targets and their personal Guards.
  9. 9
    After opening the west Gate, quickly go to the base of the Center Yard Building and shoot the lock on the door. This allows prisoners to set fire to it, killing another Tiger.
  10. 10
    Quickly go to the Main Gate Building and find the door at its base. Shoot the fusebox visible through the small window to open the Main Gate and release more prisoners. Two Tigers will be killed by prisoners in the Prison Shacks area.
  11. 11
    Find and shoot the remaining seven Gate Switches to set the entire facility on fire.

Challenges:

  • Frothy Blanket: Keep an eye on the Tigers. If one picks up an Extinguisher, shoot it while they are holding it to kill them. If they drop it, you can still shoot the Extinguisher to make it explode and kill them. This challenge requires killing a Target with a Fire Extinguisher.
  • Electric Boogaloo: Go to the Main Gate where at least two Tigers should be above it. Shoot the barrels to electrocute everyone there. Shoot any Civilian Guard that discovers the bodies. Shoot all blue barrels and isolated Plugs to potentially eliminate at least one more Tiger. This challenge involves electrocuting targets.
  • False Flag: Lower the flag to trigger Roman's release. This grants a 1.04 Score Multiplier.
  • Where Are My Pants: Destroy at least one bag of Roman's clothes. This grants a 1.04 Score Multiplier.
  • Black Site: Shoot ten Lights or their fuseboxes. This grants a 1.04 Score Multiplier.
  • {Second Shooter}: Shoot Locker 137 to awaken Agent Smith. This is an Accomplishment.
  • Shanked: Kill a Target with an Icicle. This grants a 1.05 Score Multiplier.
  • The Great Escape: Open the Main Gate and let prisoners escape. This grants a 1.06 Score Multiplier.
  • Instigator: Open all Gate Switches and spread the riot to all areas of the Facility. This grants a 1.04 Score Multiplier.
  • Burning Down The House: Set all five Facility buildings on fire. This grants a 1.06 Score Multiplier.
  • This Is Fine: Kill Roman and Vitaly inside the Administration Building with fire. This grants a 1.12 Score Multiplier.
  • Frothy Blanket: Shoot a Fire Extinguisher while it is being held by a Target to kill them. This grants a 1.07 Score Multiplier.
  • Electric Boogaloo: (No specific objective detailed in source, but implied to be related to the earlier description).
Tips
  • At this point, events can become random. Keep an eye on remaining Tigers.
  • Use dropped Extinguishers to kill anyone who gets close.
  • If any targets stop under the Lights, shoot the Lights to drop them on top of them.
  • The plan is to reduce the remaining Tigers to two before allowing bodies to be found and they attempt to escape.
  • At the east side of the Administration Building, Snowmobiles are present and will be the first escape attempt.
  • Near the Snowmobiles are a group of three Gas Canisters, with another at the top of nearby stairs. Icicles are just beyond the base of the stairs.
  • Try to eliminate a Tiger with the Icicles first. If you miss, use the Gas Canister at the top of the stairs to blow them up.
  • Use the Gas Canisters by the Snowmobiles to blow up the last Tiger and acquire this tough Challenge.

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