Follow this comprehensive walkthrough for Part 614 in Hitman World of Assassination, detailing every step, disguise, and challenge to achieve maximum score and completion.
- 1Acquire the Custodian Disguise from the Container.
- 2Enter the Crypt, proceed to the Chapel, then the Warehouse.
- 3In the north half of the Warehouse, open Boxes until the Burial Dagger is found.
- 4Return to the Container to get the Initiate Disguise.
- 5Go to the Initiation Door by the Lower Courtyard and knock to lure a Guard.
- 6Give the Guard Tokens; he will lead you up. Sit in the chair and wait for Zoe to enter the Catacombs.
- 7Save your game before the interrogation.
- 8Little White Lies: When Zoe speaks, answer all four questions with 'No' to lure her into an electrified puddle.
- 9After Zoe's electrocution and notifications, reload your save.
- 10Answer the interrogation questions truthfully: 'Yes', 'Yes', 'Yes', 'No'.
- 11Zoe will lead you to the Catacombs; acquire the Ark Member Disguise.
- 12Follow Zoe into the Gallery and wait for her to leave.
- 13Return to the Container to re-acquire the Guard Disguise.
- 14Go to the Morgue and acquire the Burial Robes Disguise.
- 15Sneak to the back of the Stone Circle area and observe the two patrolling Guards.
- 16When the Guards stop, climb up and go to the pulpit. Stand up and take the Wake Schedule.
- 17Crouch down and approach the Entertainer. Save your game before initiating the wake.
- 18Rude Awakening: Signal the Entertainer to start the wake, then lie in the Casket. When Zoe starts talking, get up and run away.
- 19After the notifications, reload your save.
- 20Start the wake again, let it play out, and wait for Zoe to talk to you and lean over.
- 21Kill Zoe with the Dagger, drag her body to the back, and dump her over the ledge.
- 22Return to the Morgue and re-acquire the Guard Disguise.
- 23Run to the East Wall to exit the mission.
Challenges Completed:
- A Pain In The Neck (2,000 XP)
- Mission Story - Social Climbing (2,000 XP)
- Rock Bottom (2,000 XP)
- Fell For It (2,000 XP)
- Little White Lies (4,000 XP)
- Promotion (4,000 XP)
- Dead Man Walking (2,000 XP)
- Mission Story - Last Honors (2,000 XP)
- Mission Stories - The Isle Of Sgail (4,000 XP) - Requires completing [Winds Of Change], [Social Climbing], and [Last Honors]. Grants ICA Remote Concussive Device.
- Fin. (4,000 XP) - Requires having the Fish in your inventory during the wake.
- Rude Awakening (4,000 XP)
- Blood Money (4,000 XP)
- The Schemer
- Village Idiot
- No Evidence
- Silent Assassin
- Someone Could Hurt Themselves
- The Socialite
The Final Countdown (4,000 XP):
This involves killing the Washington twins after The Constant leaves, initiating a five-minute timer. You can achieve Silent Assassin. Bring the Krugermeier, Sedative Vial, and Coins. Start at the Architects' Lounge, run to the Patio, and use Coins to lure Sophia's Guard. Subdue him, take his disguise, and proceed to the Study to find the Radio.
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