Complete walkthrough for Part 184 of Hitman World of Assassination, covering objectives, challenges like Electri-fried and Poison IV, and sniper strategies.
Walkthrough
- 1Find a Radio and a sleeping Waiter in Plates Alley.
- 2Turn on the Radio to wake the Waiter.
- 3Follow the Waiter to the School Guards to ensure he delivers the Plate to Reza.
- 4Run to any Exit Point and wait for Reza to die.
- 5Leave the mission.
Challenges Completed:
- Electri-fried [4,000 XP]: Kill Claus by electrocuting him.
- Poison IV [4,000 XP]: Kill Reza by poisoning his food.
- Tasteless, Traceless [1,000 XP]: Kill a Target with lethal poison.
- Suit Only (Casual, Pro, Master) [1,000 XP x 3]: Complete the mission in your Suit without changing disguises.
- No Evidence (Pro, Master) [1,000 XP x 2]: Leave no trace of your activity; destroy Security Camera Recorders if seen.
- Silent Assassin (Pro, Master) [4,000 XP x 2]: Complete the mission without being spotted, only killing Targets, and leaving no evidence.
- The Banker
- The General
- Someone Could Hurt Themselves
Sniper Assassin [4,000 XP x 3]:
The Standard Method:
- Start at the School. Place the Sieger 400 Ghost at the Old Headmaster's Terrace.
- Avoid Enforcers while leaving the School grounds.
- Go to the Headmaster's Terrace, subdue the Soldier near the Ledge, grab the Briefcase, and drop it near him.
- Equip the Rifle, climb the Ledge, and make your way to the hidden area.
- When Reza comes up the stairs and looks out the window, shoot him.
- Quickly return to the Terrace, put the Rifle back in the Briefcase.
- Run to the Carpetshop Rooftop (southwest corner of Market Square).
- Go to the upper Rooftop, drop the Briefcase, and equip the Rifle.
- When Claus presents himself, kill him, drop the Rifle, and run to the West Gate to exit.
The Cheap Method:
- Start at the School Alley with Silverballer, Coins, Lockpick. Place the Sieger 300 at the School Gate.
- Go to the corner right of the west half of the Alley door and drop your Silverballer.
- Use the Lockpick to open the door for Room 1D.
- Lure the Officer out by tossing a Coin at the Pistol near the door.
- Subdue the Officer when he exits, drag him into the corner, and take his clothes (leave his Rifle).
- Enter the School.
- Pick up objects in the Office, then go to the Detention Room and Dismiss the Soldier inside.
- Pick open the door leading outside.
- Grab the Briefcase and go to the west end of the Playground.
- Follow Reza as he goes back up, and Dismiss the Soldier in the stairwell.
- Dismiss the Soldiers by the Toilets and the north hallway as Reza proceeds.
- Go into the Toilets, drop the Briefcase near the Peephole, and wait.
- When Reza returns from the Detention Room and stops at the window, use Instinct to look into the Computer Room.
- Wait for the Officer to be at the west end of the Room or have his back to the Toilets.
- Lure Reza into the Computer Room by tossing an object into the northwest corner.
- Crouch, take cover left of the door, and subdue Reza when he enters.
- Drag him near the Briefcase, equip the Rifle, and kill him.
- Put the Rifle back in the Briefcase and leave the School.
- Run to the Consulate, cut through the Auditorium to the south door of the Security Room.
- When the outside Guard goes back inside, shoot the Recorder.
- Go to the South Stairs, stand behind the Guard and Soldier.
- Follow the Guard upstairs and knock him out with the Briefcase.
- Drag him partway down the stairs, take his Disguise (leave Pistol and Briefcase).
- Go into the Storeroom and wait.
- Toss an object out the door to attract the Guard patrolling the Conference Room.
- Sneak when he goes to investigate the thrown object.
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