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Part 176
Hitman World of Assassination

Part 176

Follow the Hitman World of Assassination Part 176 walkthrough to pick up items, acquire disguises, and complete objectives like dumping bodies in the Well.

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Follow the Hitman World of Assassination Part 176 walkthrough to pick up items, acquire disguises, and complete objectives like dumping bodies in the Well.

Walkthrough
  1. 1
    Go to the Mechanic Shop to pick up a Wrench.
  2. 2
    Run to the Headmaster's residence and go up to the Rooftop.
  3. 3
    Stay near the top of the stairs and find the Headmaster.
  4. 4
    When it is safe, throw a stun item at him.
  5. 5
    Take the Headmaster's Key, dump him in the Container (a place to hide bodies), and take his Disguise (an outfit that allows access to certain areas or NPCs).
  6. 6
    Go to the Terrace area and climb the Ledge.
  7. 7
    Carefully go around the corner to find the Pipe down into the School area.
  8. 8
    Get up close to the divider and find the two nearby Guards (non-player characters who patrol or guard areas).
  9. 9
    They will engage in a conversation and split up. One of them will go to the barrels.
  10. 10
    When he stops, get up behind him, knock him out (render unconscious), and drag him behind the divider.
  11. 11
    Pick up his weapon, drop it with him, and take his Disguise.
  12. 12
    Go inside the School for a few seconds then run to the Shoe Shop to pick up the five Coins (a collectible item) there and the Hammer (a melee weapon) that is in the back area.
  13. 13
    Go inside to find the Tunnel entrance but stay close to the two talking Guards.
  14. 14
    When they finish, one of them will go into the Tunnel and head to the Consulate Parking Garage.
  15. 15
    Keep close to him and he will eventually stop to talk to another Guard.
  16. 16
    Stay nearby until he finishes. Once it is finished, you have reached a point in the Mission Story where you can leave to do other things and still be able to successfully complete it.
  17. 17
    Run ahead of him and to the other end of the Tunnel to find a patrolling Guard.
  18. 18
    Knock him out with the Hammer, pick up his weapon, and dump him in the Closet (another place to hide bodies).
  19. 19
    When the Shop Guard comes by, knock him out, take the Consulate Keycard (an item to unlock doors), and dump him in the Closet - drop the Rifle (a weapon) here.
  20. 20
    Go back to the Locker Room and you should find a table with ammunition (items to reload weapons) on it.
  21. 21
    One of the things you need to do for the main kill Challenge (a specific objective for a bonus reward) is to read the APC Schematics (an item to interact with).
  22. 22
    However, there is an Enforcer (a heavily guarded NPC (non-player character — anyone the game controls, not you)) by it.
  23. 23
    Go to the corridor behind him and toss a Coin into the corner to lure him away just long enough for you to quickly run up and read them.
  24. 24
    After this, run up to the Garage and pick up the two Coins by the blue car then go into the Storeroom to pick up the Emetic Rat Poison (an item that makes NPCs sick).
  25. 25
    Go up to the Market Square and all the way to the Courtyard Well area.
  26. 26
    Here you should see the Printing Crew (a group of NPCs) and a Soldier (another type of NPC).
  27. 27
    One of the Non-Target kill Challenges requires that you dump five bodies into the Well.
  28. 28
    In order to do this, you either need to kill or knock out five people then dump their bodies into the Well.
  29. 29
    The plan is to kill all five people here then dump them into the Well.
  30. 30
    Bring out your Pistol (a weapon), go up to the Guard, then shoot him in the head (a critical hit that kills instantly) and quickly kill the two behind you before they have a chance to run away and then the remaining two.
  31. 31
    This should allow you to keep control of the situation.
  32. 32
    After they are dead, switch into and out of the Printing Crew Disguise and dump all of the bodies into the Well.
  33. 33
    Leave the area, grab the Coins by the Soda Machine, then go into the Courtyard Storeroom to grab the Emetic Rat Poison.
  34. 34
    Go to the West Gate and wait.
  35. 35
    There is a Food Vendor (an NPC) that comes here to smoke.
  36. 36
    There is a nook by the Pipe so go inside, place one Coin on the ground at the end, one in the center, and one by the Pipe.
  37. 37
    When he comes by, he will find the Coins and go inside.
  38. 38
    Knock him out when he gets to the last one, pick up all Coins, and switch into and out of his Disguise.
  39. 39
    Go up to the Carpetshop Rooftop to acquire the Membership Card (an item to access areas) then go over the short wall to switch into and out of the Handyman Disguise.
  40. 40
    From here, go to the west end of Electronics Street to find the Fortune Teller (an NPC) sitting on the ground.
  41. 41
    In front of him is a plate.
  42. 42
    Toss five Coins onto the plate and he will get up and leave.
  43. 43
    The last Coin he won't pick up, so pick it up then head west and to his Shop at the north end of Cafe Street (West).
  44. 44
    Go inside and you should find a Container.
  45. 45
    To the north is a rack with colored cloth.
  46. 46
    Place a Coin on the ground at the south end of this rack and wait.
  47. 47
    After awhile, the Teller will come into his Shop and sleep.
  48. 48
    However, he should see the Coin and go to it instead.
  49. 49
    Knock him out here, dump him in the Container, and switch into and out of his Disguise - pick up all Coins.
  50. 50
    Go to the Cafe and toss six Coins into the Fountain then use your Membership Card to enter the Courtyard.
  51. 51
    Go into the Restroom and hide behind the divider.
  52. 52
    When the Guard comes inside to use the toilet, knock him out and dump him in the Container - pick up his weapon.
  53. 53
    Go out and then to the Staff Only Room.
  54. 54
    Drop the weapon by the Sink and turn on the Ice Machine to lure in a Waiter (an NPC).
  55. 55
    Knock him out when he turns it off, dump him in the Container, and take his Disguise.
  56. 56
    At the northwest corner of the Courtyard, you should see a man with a backwards cap and a vest. This is the Cameraman and you need to get him into the Restroom for his Disguise.
  57. 57
    While avoiding the Enforcer, go to his Shisha Pipe and poison it when the Cameraman isn't around.
  58. 58
    Go into the Restroom and wait behind the divider again.
  59. 59
    When he comes in, knock him out, switch into and out of his clothes, and dump him in the Container.
  60. 60
    After this, go out of the Cafe through the east door of the Staff Room to unlock the door and go to the protesters at the front of the Consulate.
  61. 61
    At the east side of the area is a white van with a protester shouting at the crowd.
  62. 62
    At the back end of the van is a Bottle.
  63. 63
    This protester will drink from it from time to time.
  64. 64
    Poison it then go to the east parking area of the Consulate.
  65. 65
    You should find a Container in the corner behind the large truck.
  66. 66
    When the protester gets sick, he will come here.
  67. 67
    Knock him out and dump him in the Container.
  68. 68
    Go back to the Cafe through the now unlocked door and to the Restroom to switch into the Military Soldier Disguise.
  69. 69
    Go up to the Lamp Store Rooftop to put the area on the map (reveal parts of the minimap (the small circular map in the bottom-left corner of your screen), a display showing the surrounding area) and switch into and out of the Shopkeeper Disguise.
  70. 70
    Go to the Consulate Building and...
Tips
  • Always be aware of your surroundings and the patrol routes of NPCs.
  • Utilize the environment to your advantage, such as using containers to hide bodies.
  • Coins can be used to distract or lure NPCs.
  • Disguises are crucial for accessing restricted areas and avoiding detection.
  • Poisoning items can be an effective way to incapacitate targets or NPCs.

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