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Part 619
Hitman World of Assassination

Part 619

Complete the Part 619 mission in Hitman World of Assassination. Find the sixth Filigree Egg, collect Tokens, and acquire key items.

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Complete the Part 619 mission in Hitman World of Assassination. Find the sixth Filigree Egg, collect Tokens, and acquire key items.

Walkthrough
  1. 1
    Find and pick up the sixth Filigree Egg when unobserved, then exit through the doors.
  2. 2
    Return to the Reception Area and the Gibbet you shot down to collect up to three Tokens.
  3. 3
    Go behind the Bar to acquire another Token.
  4. 4
    Proceed to the Patrons' Lounge Storeroom to find another Emetic Rat Poison.
  5. 5
    Go to the room just outside the Closet. Ensure the door opens inward so you can shoot the red and white Vase.
  6. 6
    When the noise draws attention, use a Crowbar to open the Closet.
  7. 7
    Use the Fusebox to lure the female Ark Member into the Closet.
  8. 8
    Take cover (press the cover button to crouch behind walls or objects) to the right of the door. When she reaches it, sneak up behind her and knock her out with an Egg when she turns it on.
  9. 9
    Collect her Tokens, drag her into the Closet, and switch into the Entertainer Disguise.
  10. 10
    Enter the Lounge and grab the Tokens from the Vase, then proceed to the Stage.
  11. 11
    Collect the Token from the Piano, then return to the Closet to re-acquire the Elite Guard Disguise.
  12. 12
    Enter the Stronghold Showroom and pick up Tokens from behind the main counter and from the round bookshelf near the west door.
  13. 13
    Go into the bathroom and wait.
  14. 14
    When the female Initiate is by the bookshelf, use the Sink to lure her into the Closet and hide inside.
  15. 15
    When she turns off the Sink, sneak out, knock her out with an Egg, and dump her in the Closet.
  16. 16
    Collect her Tokens and go into the Storeroom.
  17. 17
    Switch into and out of the Event Staff Disguise, then descend the Ladder into the Sewers.
  18. 18
    Grab the nearby Token and run north towards the Main Room.
  19. 19
    Quickly knock out the woman here with an Egg before she turns around, then pick up her Token and Coin.
  20. 20
    Go up the stairs, retrieve the Lead Pipe, and return to the Crypt through the secret door.
  21. 21
    Enter the draped-off area on the west side of the Upper Courtyard and proceed to the broken window at the south end.
  22. 22
    Wait for the male Initiate to approach, then toss an object north towards the Container to lure him.
  23. 23
    Knock him out with an Egg, dump him into the Container, and take his Disguise along with the nearby Wrench.
  24. 24
    Collect his Tokens; if done correctly, you should have over thirty for a Challenge.
  25. 25
    Go to the Initiation Door near the south end of the Reception Area and knock to have the Guard approach.
  26. 26
    Give the Guard ten Tokens to be taken to the Dungeon.
  27. 27
    Sit in the chair and wait for Zoe to arrive, which concludes the [Final Club] Mission Story.
  28. 28
    Answer the first three questions with 'yes' and the fourth with 'no' to successfully complete the interrogation.
  29. 29
    Get up, and Zoe will escort you to the Catacombs.
  30. 30
    Switch into the Ark Member Disguise and follow her to the Gallery.
  31. 31
    Run down to re-acquire the Elite Guard Disguise.
  32. 32
    Return to the Hyperborea Showroom floor and go to the Storeroom to obtain another Emetic Rat Poison.
  33. 33
    Go upstairs to the Conclave.
  34. 34
    The Penthouse door requires a Keycard you do not possess. Go outside and locate a Pipe leading to the Penthouse level.
  35. 35
    Look up to see a balcony with a patrolling Enforcer. Wait for him to move away before climbing the Pipe and shimmying to the balcony.
  36. 36
    Wait for the Enforcer to return and walk away again before climbing up and following him.
  37. 37
    Knock him out with a Fish when he stops, then enter the Penthouse.
  38. 38
    There are two Guards: one leaning against a chair and one patrolling between them and the Knight.
  39. 39
    When the patrolling Guard goes to the Knight, place a Token on the floor by the standing Guard to draw him forward enough to knock him out with a Fish.
  40. 40
    Quickly knock out the other Guard (this is the seventh Fish knockout).
  41. 41
    Dump both bodies into the Container in the corner, take their weapons, the Penthouse Keycard, and the Castle Master Key, which unlocks all non-Keycard locked areas.
  42. 42
    Go to the Knight's Armour and switch into and out of that Disguise.
  43. 43
    Place a weapon about ten feet from the top of the stairs and toss the Crowbar at the end of the wall to lure the nearby Guard.
  44. 44
    Knock him out with a Fish when he reaches it and drag him to the Container.
  45. 45
    Approach the standing Guard near the Conclave, place a Token in front of him to draw him forward, and knock him out with a Fish.
  46. 46
    Drag him to the Penthouse for hiding.
  47. 47
    Turn on the Grammophone to lure another Guard from inside the Conclave and knock him out with a Fish when he turns it off.
  48. 48
    Drag him to the Penthouse. This completes all Fish-related Guard knockouts.
  49. 49
    Go down to the Councillors' Lounge level and toss a Token in the corner by the open door to lure a Guard.
  50. 50
    Close the door, knock him out with an Egg, and drag him to the Container by the Conclave door for hiding.
  51. 51
    Go down to the Hyperborea Showroom floor, then down to the Old Oak Tree.
  52. 52
    Enter the Restoration Room and proceed to the Ark Control Room through the east door.
  53. 53
    Open the Cabinet to acquire the Office Keycard. You should now possess all major Keys and Keycards for full access.
  54. 54
    Return to the Hyperborea Showroom and go to the Security Room when Sophia is absent.
  55. 55
    Use the Laptop to activate the [Social Climbing] Mission Story.
  56. 56
    Go to the Tech Room to knock out the woman there and dump her in the Container.
  57. 57
    Sinclair wanders the floor and will stand near the Tech Room. Turn off the Laptop to lure him when he is close.
  58. 58
    Knock him out with an Egg when he turns the Laptop back on and dump him in the Container. This completes all Egg-related knockouts.
  59. 59
    Take the Poison Chip Blueprints he drops and his Disguise.
  60. 60
    Approach The Constant, who should be nearby, talk to him, and show him the Blueprints.
  61. 61
    Follow him to the Library, give him the Blueprints, and sit down to complete the [Social Climbing] Mission Story.
  62. 62
    The Constant will then call Sophia, and when they go to his Office...
Tips
  • Use the minimap (a small radar (your minimap with nearby blips and threats marked) display on your HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)) to track NPC (non-player character) locations and patrol routes.
  • Always ensure you have a disguise (an outfit that makes you appear as an NPC) to avoid detection.
  • Utilize environmental distractions, like turning on sinks or gramophones, to lure NPCs away from their posts.
  • When knocking out NPCs, aim for a headshot (a shot to the head) for a quick incapacitation, or use melee takedowns when in cover.
  • Save your game frequently by reaching a checkpoint (an automatic save point) to avoid losing progress.
  • Be aware of the wanted level (how much attention the authorities are paying to you); a high wanted level makes stealth much harder.
  • If you are playing with DLC (downloadable content), ensure you have the necessary items or access for specific objectives.
  • Avoid unnecessary combat; focus on stealth and using non-lethal methods whenever possible.
  • If an NPC becomes suspicious, break line of sight and hide in cover or use a disguise to reset their awareness.
  • Remember that some actions may trigger a wanted level or alert NPCs, so plan your moves carefully.

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