Follow the Hitman World of Assassination Part 177 walkthrough to complete challenges like Back To School and New Transfer, and find the Headmaster's Key.
Walkthrough
- 1Enter the Restroom. Knock out the patrolling Guard when he enters and dump him in the south stall. Pick up his weapon. Place a Coin on the floor between the two stall doors and wait for the Consulate Intern. Close the door, knock him out, dump him in the other stall, and switch into and out of his Disguise.
- 2Go into the Northeast Office to find Konny, the Masseur. Stand near the Guard and wait for the wandering Civilian. Drop the Pistol you got from the Guard as the Civilian starts to leave, then step outside. When both leave, run inside, knock out Konny, dump him in the Closet, and switch into and out of his Disguise.
- 3Go to the South Stairs and wait for the Guard to go up. Follow him to the top, knock him out, drag him down the stairs a bit, and switch into his Disguise. Go around the Top Level and put all of the locations on the map (minimap (the small circular map in the bottom-left corner of your screen)). Go into the Storeroom and switch into and out of the Consulate Janitor Disguise. Switch back into the Military Soldier Disguise, then go downstairs to put all ground floor locations on the map before leaving the building.
- 4Go back to the Cafe Staff Room to re-acquire the Elite Soldier Disguise. Explore all Unexplored Areas on the map outside of the School before proceeding.
- 5Go to the School area and enter the School Alley using the Key. Knock out the Guard there and grab his weapon. Go into the other half and drop the weapon in the corner by the door. Open the other door, take cover (use cover) to the right of it, and look inside. One of the Soldiers is an Officer.
- 6When the Officer is closest to you, toss an object near the weapon to lure him outside. Since he is an Enforcer (an NPC (non-player character — anyone the game controls, not you) that is harder to fool with disguises), step away from the door a bit. Knock him out when he gets to the weapon and switch into his Disguise. Go inside and turn right.
- 7On the wall by the window is a group of drawings known as a Child's Painting. Stand by this group for a few seconds. Go into the Weapons Room and grab some Remote Explosives.
- 8Find the five Peepholes (small openings to look through). The first is inside the Weapons Room in the southeast corner, under the alphabet poster. You can only look through the Peephole one way; this one allows you to look into Room 1D, but not into the Weapons Room from the other end.
- 9After looking through the first Peephole, go into the Printing Room to find another one in the northeast corner, which looks into the Detention Room.
- 10Go outside and into the Playground. Go west to find a basketball hoop. Grab one of the Pool Balls scattered around and stand some distance from the hoop. Toss it into the hoop.
- 11Go back inside and upstairs, avoiding Reza. Enter the Toilets to find the third Peephole on the west wall between the mirrors.
- 12Go into the Computer Room to acquire the Army Truck Keys.
- 13Go to Room 2B. In the southeast corner is another Peephole that looks into the Dormitory.
- 14Go to the top of the blocked staircase. Look left towards the wall for the north side of the Director's Office to find the last Peephole.
- 15Go to all the Soldiers on this floor and the one that goes down the stairs and dismiss them so they will leave. Go back to the blocked staircase and wait. After Reza comes by and leaves, toss one of the Explosives so it lands near the Enforcer so he can pick it up and leave. Go into the Office to put it on the map (minimap), then go downstairs to the Detention Room while avoiding Reza.
- 16Dismiss the Soldier inside and the Soldiers outside. Go into the Printing Room and wait for Reza to come down and leave. Go inside, subdue the Prisoner, dump him in the Closet, and switch into his Disguise. Sit in his chair for a few seconds, re-acquire the Officer Disguise, and leave.
- 17If you explored all areas outside of the School, entering the Detention Room should complete all Unexplored Areas.
- 18Run back to the Shoe Shop and to the Tunnel to go back to the Parking Garage. Reza should be finding out about the missing Prisoner, causing an alarm that should settle down quickly.
- 19When you get to the Garage, go to the Fire Alarm in the Garage Lobby and wait for things to settle down at the School. Pull the Fire Alarm to get Claus to leave the Consulate.
- 20Claus will go through the Garage and Tunnel to the Shoe Shop. Stay close to him all the way there. When he is at the Shop, stay just outside until the Mission Story completes. When they leave, run ahead to the APC in front of the School.
- 21Near the APC is a console that allows you to fire the Turret Gun. When both Claus and Reza are together, use the controls to activate the Gun and kill them both (along with several Soldiers).
- 22Use the Army Truck to leave the mission.
Tips
- The Headmaster's Key is required for the "Back To School" Challenge.
- Entering the School without getting Spotted completes the "New Transfer" Challenge.
- Finding the entrance to the Tunnel completes the "Mole-tiple Choice" Challenge.
- Getting into the Consulate without getting Spotted completes the "Uninvited" Challenge.
- Be aware of Enforcers, as they are harder to fool with disguises.
- Use the minimap (radar (your minimap with nearby blips and threats marked)) to keep track of locations and unexplored areas.
- Take cover when necessary to avoid detection.
- A headshot (a shot to the head) can be an instant kill on most NPCs.
- Checkpoints are automatically saved progress points.
- Avoid triggering a wanted level (when NPCs become hostile).
- This section does not require any specific DLC (downloadable content — extra missions or items released after launch).
- NPCs (Non-Player Characters) can be disguised.
- If you fail, you may need to respawn (be brought back to life at a checkpoint after death) and try again.
- Waypoints can guide you to objectives.
- Free roam (the open-world mode where you move and play without an active mission) is available after completing missions.
- Mods are not supported in Hitman World of Assassination.
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