Detailed step-by-step guide for Part 262 in Hitman World of Assassination, covering objectives, disguises, item locations, and mission stories like Unclean and Doomsday Watch.
Walkthrough
- 1When the target looks in your direction, turn off the Generator, hide behind cover to lure a Guard. Subdue the Guard when he turns the Generator back on, drag him to the Container near the Shed, and leave his weapon.
- 2Switch between Militia Soldier Disguise, Tactical Gear, and Soldier Disguise.
- 3Go to the Barracks, enter the Restroom, turn on the Sink, and take cover. Subdue the Spec Ops person who investigates the noise when he turns off the sink.
- 4Dump the Spec Ops person through the window when the rooftop Guard is away from the stairs, then into the nearby Container.
- 5Repeat the process for the other Spec Ops person.
- 6Switch into the regular Spec Ops Disguise, then into the Point Man Disguise.
- 7Go through the Orchards to collect Apricots.
- 8Go to the Communications Center to get the Perimeter Gate Key.
- 9Go to the North Orchard to pick up the Hammer.
- 10Go to the Greenhouse, and when the Guard is not looking, pick up Penelope Graves' Private Journal to start the [Unclean] Mission Story.
- 11Go to the Planning Room and pick up Rose's Watch Blueprint to start the [Doomsday Watch] Mission Story.
- 12Go near the Shooting Range and listen to the conversation to start the [Point Man] Mission Story.
- 13Activate the [Overpowered] Mission Story to find the Nitroglycerin Invoice. Crouch near it and pick it up when no one is looking.
- 14Go to Ezra's Shed. If Ezra is inside distracting the interior Guard, subdue the other Guard, dump him in the Container, and take his Rifle.
- 15When Ezra leaves, enter through the window when the Guard is at the shelving, subdue him, and dump him in the Closet.
- 16Take the Nitroglycerin, Hallucinogenic Drugs, Wrench, and Basement Key. Use the Wrench on the Gas Canister and exit through the window.
- 17Take the Militia Elite Disguise from the Container.
- 18Go to the Backyard and put the Drugs in the Cigarette Pack when the patrolling Guard is away and Soldiers are exercising.
- 19Go behind the Commander, crouch, toss an Apricot at his head, and run to the Radio. Turn it on to get the Soldiers dancing, then enter the Mansion.
- 20Go to the War Room to get Rose's Room Key.
- 21Tamper with the Grandfather Clock, then head upstairs and go into the Bathroom while avoiding the Enforcer.
- 22Go into the Hacker Room to grab the Hacker's Phone.
- 23Go into the Bathroom when it is clear to turn off the Faucet to complete the [Unclean] Mission Story.
- 24Go into the Room and grab the Explosive Watch Battery.
- 25Wait by the bed for Sean. He will go to the Clock, then the War Room, then the Bathroom. Place his Smartwatch on the dresser.
- 26When Sean goes into the Bathroom, put the Battery in the Smartwatch to complete the [Doomsday Watch] Mission Story.
- 27After Sean leaves the building, go through the Bathroom and back downstairs.
- 28Enter the Basement and hide behind the pillar at the bottom of the stairs. Wait for Ezra to leave before proceeding.
- 29Subdue the Guard and dump him in the Container.
- 30Administer Overdose to the Herald and wait behind the Boiler. When Ezra returns to investigate, the [Tongue Tied] Mission Story should be completed. Ezra will then go to his Shed and blow himself up.
- 31Go back upstairs to the Server Room, turn off the Server, and take cover to the left of the door. Subdue the Hacker who investigates.
- 32Hide him behind the coolers to the south. Subdue the other Hacker when he comes down to investigate, and hide him with the first.
- 33Go upstairs to the Hacker Room and subdue the patrolling Enforcer as he comes by.
- 34Drag the Enforcer to the Bathroom, wait for Sean to leave the building, then drag the Enforcer to the Closet in the Room for hiding.
- 35Go back into the Hacker Room and get the Sean Rose Face Mask.
- 36Get the Baseball and go back to the Bathroom door. Toss the Baseball in the corner by the bunk inside the Play Room entrance to lure one of the two people nearby.
- 37Subdue him when he stops and pick the Baseball back up.
- 38Go into the Play Room and stun the other person. Dump both bodies in the Closet, drop your Rifle, and take the Hacker Disguise.
- 39Sit on the couch to get a Challenge, then re-acquire the Militia Elite Disguise and Rifle.
- 40Go back to the Shed Container to re-acquire the Point Man Disguise.
- 41Go to the Slurry Pit and listen to the Guards to start [The Audition] Mission Story.
- 42Go inside the Red Barn and to the Briefing Area to acquire the Crowbar and a Pistol.
- 43Go to the Container at the south side of the Barn and drop your Rifle.
- 44When the patrolling Guard comes by and sees the Rifle, subdue him and dump him in the Container.
- 45Take the Rifle and go upstairs. Drop the Rifle by one of the two Guards there, and he should take it and leave.
- 46Pacify ten people with a Mannequin Arm found on a bunk nearby. Knock out the remaining person.
Tips
- If a Soldier goes to turn off the Radio instead of dancing, go back behind the Enforcer and try again when they start exercising. Picking up multiple Apricots beforehand is recommended.
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