Complete Hitman World of Assassination Part 362 walkthrough, covering objectives for Orson, Robert Knox, and Sierra Knox, including pacification and elimination.
Level One Objectives:
- Pacify Orson with the Spooky Bat.
- Don't Eliminate Orson.
Level One Plan: Get up from the bed, grab the Spooky Bat, use the grass (a form of cover (press the cover button to crouch behind walls or objects)) to hide from roaming guards (non-player characters or NPCs), and knock out guards with the bat as you approach Orson. Knock out Orson and run to a closet to leave the mission.
Level Two Objectives:
- Pacify Orson with the Spooky Bat.
- Don't Eliminate Orson.
- Push Orson off of the Roof.
- Sacrifice Orson to the Circle of Weeping Angels.
Level Two Plan: The Spooky Bat is on a tree behind a guard. You may want to bring a Lockpick and a non-lethal melee weapon like a Hammer. Sneak to the bat, knocking out guards (and taking their weapons) along the way. Carefully stalk and knock out Orson. He will reappear on the roof of the Beach House. Knock out the guard on the ground floor, then sneak to the roof. Wait for guards to talk and break up. Drop the weapon near ventilation ducts for a guard to find. Go back inside the office. When the guard finds the weapon and goes downstairs, run up and stun him with your melee weapon. Grab your weapon, go back up, and knock out the remaining roof guard. Drop the bat if you haven't. Push Orson over the roof. Go down to Orson and find the Circle. Knock out the standing guard, pick up his weapon, and drag him to nearby grass to hide him. Do the same to the other guard when he returns. Drag Orson to the Circle, then run to the exit point.
Level Three Objectives:
- Pacify Orson with the Spooky Bat.
- Don't Eliminate Orson.
- Pacify or Eliminate all Guards.
- Push Orson off of the Roof.
- Sacrifice Orson to the Circle of Weeping Angels.
- Bring Orson with you into the Closet.
Level Three Plan: This level can be time-consuming for Silent Assassin, with 24 guards to knock out. A faster method is to go west from your start, knocking out guards with your melee weapon and using cover. Go to the House and knock out everyone there before taking down the remaining guards on the Beach. Take down guards on the edges of the beach and work towards Orson. When about ten guards remain, they will show on the minimap (a display showing your surroundings and nearby characters). Use Small Pumpkins and Red Tie Kiwis as distractions. When close to Orson (and about six guards), grab the bat, stalk, and knock him out. Knock out all remaining guards. Go to the Panic Room inside the House to grab the Kalmer 1. Go to the Roof and push Orson over, then drag him to the Circle. Orson will reappear in a pit near a closet. Drag him to it before leaving. He will be groggy but conscious. Get behind him and shoot him to knock him out safely. Drag him to the closet, put him inside, then leave the mission.
Miami - The Finish Line
47's next assignment is in Miami, Florida, to infiltrate the Global Innovation Race and eliminate two targets: Robert Knox and his daughter Sierra. Robert is the head of Kronstadt Industries and a member of Providence. His company makes electronics, including the KAI medical supercomputer used at GAMA Hospital in Hokkaido, and military drones used in the Tungan Valley Incident. Robert is planning to turn against Providence and help the Shadow Client, so The Constant wants him killed before he can damage the organization. Sierra, second-in-command at Kronstadt, must also be eliminated to end the threat. She is competitive, has a temper, and is a main star of the Race. At the time of 47's arrival, she is on the track trying to beat her main competitor, Moses Lee of Kowoon.
- Use the grass for cover when avoiding guards.
- The minimap can help locate remaining guards in Level Three.
- Small Pumpkins and Red Tie Kiwis can be used as distractions.
- The Kalmer 1 can be found in the Panic Room in Level Three.
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