Follow the Hitman World of Assassination Part 187 walkthrough to get the Food Vendor disguise, Officer Disguise, and start Mission Stories.
Walkthrough
- 1Locate three Coins on the ground: one at the end, one in the middle, and one near the Pipe.
- 2Wait for a Food Vendor with a large brim hat to approach.
- 3When the Food Vendor nears the Pipe, he will spot the Coins and enter a nook. Subdue him and switch into his Disguise, then immediately switch out.
- 4Cut east through the shop, then angle southeast to find another shop with a Container.
- 5Pick up the Crowbar located on a crate in a corner of this shop.
- 6Return to the Courtyard Storeroom and enter it.
- 7Toss the Crowbar at the Wastebasket to lure a patrolling Soldier close enough.
- 8Once the Soldier enters, close the door, subdue him, and dump his body in the Container.
- 9Take his Disguise and the Emetic Rat Poison. Leave his weapon behind.
- 10Run to the northeast corner of the Carpet Shops Area building and ascend the stairs to the Lamp Store Rooftop.
- 11Proceed to the upper Rooftop to find the Consulate Keycard.
- 12Get close enough to an Enforcer to initiate her conversation.
- 13While she is talking, head down near the Shopkeeper Disguise.
- 14After the woman finishes her phone call, she will walk to the upper Rooftop.
- 15As she ascends, a nearby Soldier should be heading to the wall overlooking the Cafe. Subdue him there and drag his body to the nearby Container for dumping.
- 16Quickly switch into the Shopkeeper Disguise, then immediately switch out.
- 17Go to the table in the corner and read the Evacuation Plan to start the [Down The Rabbit Hole] Mission Story.
- 18Return to ground level the way you came and proceed to the Headmaster's Terrace, grabbing a Wrench from the Scooter Shop en route.
- 19Enter the shop below and stay near the bottom of the stairs to listen to a nearby conversation, which will start the [Open Sesame] Mission Story.
- 20Run up to the Rooftop and stun the Headmaster with an object.
- 21Dump his body in the Container, switch into his Disguise, take the Headmaster's Key, and proceed to the Terrace.
- 22Go up onto the Ledge, follow it to the Pipe, and descend.
- 23Sneak to the boxes near the top of the stairs and listen to a nearby conversation to start the [Bad Blood] Mission Story.
- 24Sneak to the School Alley and use the Key to enter.
- 25Stun the Soldier with an object and take his weapon. Leave his body for now. Entering the Alley will complete the [Open Sesame] Mission Story.
- 26Go into the east side of the Alley and drop the Rifle in the corner to the right of the door you just entered.
- 27Proceed to the next door and use the Key to unlock it.
- 28With the door open, stand to its right and toss an object at the Rifle when the Enforcing Officer is nearby. This will lure him outside.
- 29Move a short distance away from the door and wait. The Officer should see the Rifle and go for it.
- 30Close the door, subdue him, grab the object, and switch into the Officer Disguise.
- 31Run to the Shoe Shop and grab the five Coins on the counter. Then, go to the back area.
- 32Take the Hammer and stand near the top of the Tunnel stairs.
- 33Listen to a conversation, after which one Soldier will go down the Tunnel. Stay just ahead of him.
- 34He will eventually stop to talk with another Soldier. After this conversation, the last part of the [Down The Rabbit Hole] Mission Story will be set up.
- 35Run down to the Locker Room and grab the three Remote Explosives from the table.
- 36Return to the Shoe Shop courtyard and wait for the Soldier to reach the Weapons Box. Subdue him there.
- 37Drag his body to the Closet just inside the Tunnel for hiding.
- 38Go to Market Street and find the Printing Schedule in a nook to start the [Why We Fight] Mission Story.
- 39Return to the School Alley and carefully drag the body of the first Soldier you stunned to the northeast corner of the east half of the Alley.
- 40Place the Officer's body with the other. Pick up all weapons.
- 41Head to the open window overlooking the crates in the east half of the Alley.
- 42Another Soldier inside will go to the window as part of his route. Drop the Rifle on the ground by the crates so he sees it and goes outside.
- 43When he reaches the Rifle, subdue him and leave him there.
- 44Switch back into the Headmaster Disguise (acquired where you got the Officer Disguise).
- 45Drag this Soldier to the open window for the Office Storeroom and dump him inside.
- 46Drag him to the crates under the hole leading up to the Toilets.
- 47Switch into the Soldier Disguise, which will place the Headmaster Disguise here.
- 48Go back out and re-acquire the Officer Disguise.
- 49Take the bodies on the other side of the Alley and drag them to the Container in Room 1D for dumping.
- 50Inside Room 1D, near the windows not far from the Alley door, find the Child's Painting.
- 51Walk up to the painting, then go to the Weapons Room.
- 52Look through the five Peepholes in the Weapons Room for a Challenge. One is in the southeast corner.
- 53After looking through the southeast Peephole, go to the Printing Room. Another Peephole is in the northeast corner. Look through it, then go to the Playground.
- 54Get a Pool Ball and throw it into the basketball hoop on the west side. Keep trying until the [Slam Dunk] Challenge pops up.
- 55Go back inside and to the Detention Room when Reza is not present.
- 56Dismiss nine Soldiers to set up a later Challenge. At this point, dismiss eight, leaving one to dismiss when ready to complete the Challenge. The Soldier to leave alone patrols the hallway by the Weapons Room.
- 57Dismiss the Soldier inside the Detention Room, then the one just outside in the hallway.
- 58Go back outside onto the Playground and find the Soldier standing just outside the Detention Room window. Subdue him, drag him into the Room, and dump him in the Cl.
Tips
- Always check your minimap (a small radar (your minimap with nearby blips and threats marked) display usually in a corner of the HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)) for NPC (non-player character — anyone the game controls, not you) locations and patrol routes.
- Utilize cover (objects or structures that obscure you from enemy sight) to remain undetected.
- Be mindful of wanted level (how aware the authorities are of your actions); avoid actions that increase it unnecessarily.
- Switching disguises (changing your outfit to impersonate NPCs) is crucial for accessing restricted areas and manipulating NPCs.
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