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Part 187
Hitman World of Assassination

Part 187

Follow the Hitman World of Assassination Part 187 walkthrough to get the Food Vendor disguise, Officer Disguise, and start Mission Stories.

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Follow the Hitman World of Assassination Part 187 walkthrough to get the Food Vendor disguise, Officer Disguise, and start Mission Stories.

Walkthrough
  1. 1
    Locate three Coins on the ground: one at the end, one in the middle, and one near the Pipe.
  2. 2
    Wait for a Food Vendor with a large brim hat to approach.
  3. 3
    When the Food Vendor nears the Pipe, he will spot the Coins and enter a nook. Subdue him and switch into his Disguise, then immediately switch out.
  4. 4
    Cut east through the shop, then angle southeast to find another shop with a Container.
  5. 5
    Pick up the Crowbar located on a crate in a corner of this shop.
  6. 6
    Return to the Courtyard Storeroom and enter it.
  7. 7
    Toss the Crowbar at the Wastebasket to lure a patrolling Soldier close enough.
  8. 8
    Once the Soldier enters, close the door, subdue him, and dump his body in the Container.
  9. 9
    Take his Disguise and the Emetic Rat Poison. Leave his weapon behind.
  10. 10
    Run to the northeast corner of the Carpet Shops Area building and ascend the stairs to the Lamp Store Rooftop.
  11. 11
    Proceed to the upper Rooftop to find the Consulate Keycard.
  12. 12
    Get close enough to an Enforcer to initiate her conversation.
  13. 13
    While she is talking, head down near the Shopkeeper Disguise.
  14. 14
    After the woman finishes her phone call, she will walk to the upper Rooftop.
  15. 15
    As she ascends, a nearby Soldier should be heading to the wall overlooking the Cafe. Subdue him there and drag his body to the nearby Container for dumping.
  16. 16
    Quickly switch into the Shopkeeper Disguise, then immediately switch out.
  17. 17
    Go to the table in the corner and read the Evacuation Plan to start the [Down The Rabbit Hole] Mission Story.
  18. 18
    Return to ground level the way you came and proceed to the Headmaster's Terrace, grabbing a Wrench from the Scooter Shop en route.
  19. 19
    Enter the shop below and stay near the bottom of the stairs to listen to a nearby conversation, which will start the [Open Sesame] Mission Story.
  20. 20
    Run up to the Rooftop and stun the Headmaster with an object.
  21. 21
    Dump his body in the Container, switch into his Disguise, take the Headmaster's Key, and proceed to the Terrace.
  22. 22
    Go up onto the Ledge, follow it to the Pipe, and descend.
  23. 23
    Sneak to the boxes near the top of the stairs and listen to a nearby conversation to start the [Bad Blood] Mission Story.
  24. 24
    Sneak to the School Alley and use the Key to enter.
  25. 25
    Stun the Soldier with an object and take his weapon. Leave his body for now. Entering the Alley will complete the [Open Sesame] Mission Story.
  26. 26
    Go into the east side of the Alley and drop the Rifle in the corner to the right of the door you just entered.
  27. 27
    Proceed to the next door and use the Key to unlock it.
  28. 28
    With the door open, stand to its right and toss an object at the Rifle when the Enforcing Officer is nearby. This will lure him outside.
  29. 29
    Move a short distance away from the door and wait. The Officer should see the Rifle and go for it.
  30. 30
    Close the door, subdue him, grab the object, and switch into the Officer Disguise.
  31. 31
    Run to the Shoe Shop and grab the five Coins on the counter. Then, go to the back area.
  32. 32
    Take the Hammer and stand near the top of the Tunnel stairs.
  33. 33
    Listen to a conversation, after which one Soldier will go down the Tunnel. Stay just ahead of him.
  34. 34
    He will eventually stop to talk with another Soldier. After this conversation, the last part of the [Down The Rabbit Hole] Mission Story will be set up.
  35. 35
    Run down to the Locker Room and grab the three Remote Explosives from the table.
  36. 36
    Return to the Shoe Shop courtyard and wait for the Soldier to reach the Weapons Box. Subdue him there.
  37. 37
    Drag his body to the Closet just inside the Tunnel for hiding.
  38. 38
    Go to Market Street and find the Printing Schedule in a nook to start the [Why We Fight] Mission Story.
  39. 39
    Return to the School Alley and carefully drag the body of the first Soldier you stunned to the northeast corner of the east half of the Alley.
  40. 40
    Place the Officer's body with the other. Pick up all weapons.
  41. 41
    Head to the open window overlooking the crates in the east half of the Alley.
  42. 42
    Another Soldier inside will go to the window as part of his route. Drop the Rifle on the ground by the crates so he sees it and goes outside.
  43. 43
    When he reaches the Rifle, subdue him and leave him there.
  44. 44
    Switch back into the Headmaster Disguise (acquired where you got the Officer Disguise).
  45. 45
    Drag this Soldier to the open window for the Office Storeroom and dump him inside.
  46. 46
    Drag him to the crates under the hole leading up to the Toilets.
  47. 47
    Switch into the Soldier Disguise, which will place the Headmaster Disguise here.
  48. 48
    Go back out and re-acquire the Officer Disguise.
  49. 49
    Take the bodies on the other side of the Alley and drag them to the Container in Room 1D for dumping.
  50. 50
    Inside Room 1D, near the windows not far from the Alley door, find the Child's Painting.
  51. 51
    Walk up to the painting, then go to the Weapons Room.
  52. 52
    Look through the five Peepholes in the Weapons Room for a Challenge. One is in the southeast corner.
  53. 53
    After looking through the southeast Peephole, go to the Printing Room. Another Peephole is in the northeast corner. Look through it, then go to the Playground.
  54. 54
    Get a Pool Ball and throw it into the basketball hoop on the west side. Keep trying until the [Slam Dunk] Challenge pops up.
  55. 55
    Go back inside and to the Detention Room when Reza is not present.
  56. 56
    Dismiss nine Soldiers to set up a later Challenge. At this point, dismiss eight, leaving one to dismiss when ready to complete the Challenge. The Soldier to leave alone patrols the hallway by the Weapons Room.
  57. 57
    Dismiss the Soldier inside the Detention Room, then the one just outside in the hallway.
  58. 58
    Go back outside onto the Playground and find the Soldier standing just outside the Detention Room window. Subdue him, drag him into the Room, and dump him in the Cl.
Tips
  • Always check your minimap (a small radar (your minimap with nearby blips and threats marked) display usually in a corner of the HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)) for NPC (non-player character — anyone the game controls, not you) locations and patrol routes.
  • Utilize cover (objects or structures that obscure you from enemy sight) to remain undetected.
  • Be mindful of wanted level (how aware the authorities are of your actions); avoid actions that increase it unnecessarily.
  • Switching disguises (changing your outfit to impersonate NPCs) is crucial for accessing restricted areas and manipulating NPCs.
  • Ensure you save frequently or rely on automatic checkpoints to avoid losing progress.
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