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Part 618
Hitman World of Assassination

Part 618

Follow this comprehensive walkthrough for Part 618 in Hitman World of Assassination, detailing Silent Assassin strategies, challenge completion, and item acquisition.

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Follow this comprehensive walkthrough for Part 618 in Hitman World of Assassination, detailing Silent Assassin strategies, challenge completion, and item acquisition.

This guide details a full Silent Assassin run for Part 618 in Hitman World of Assassination, focusing on completing as many Challenges as possible using only starting inventory and Mastery Level 1. The run begins at the Harbor.

Several Challenges are integrated from three Challenge Packs: The Butler Did It Pack (3 challenges), Blake's Endeavour Pack (2 challenges), and Best Case Scenario Pack (1 challenge).

All six Mission Stories can be completed in a single run. The challenge [A Phoenix From The Ashes] requires sabotaging the Effigy and killing Zoe, but other related Mission Stories can still be completed. The challenge [It Belongs In A Museum] can be initiated without killing Sophia, but if the player leaves before placing the Aztec Necklace on her, she will eventually return to her routine and become unavailable for further interaction. Therefore, it is necessary to kill her after completing this Mission Story. The other two Mission Stories related to her can be completed without issue.

Additionally, four Challenges require knocking out a specific number of NPCs using a particular weapon while wearing a Disguise, leading to a significant number of incapacitated NPCs throughout this run. The specific Challenges will be detailed later in the guide.

Walkthrough
  1. 1
    Begin at the Harbor with the Krugermeier, Coins, and Emetic Poison Vial. Proceed to the Main Gate, then head north to find and pick up a Brick.
  2. 2
    Climb the nearby Pipe to reach the Main Gate Roof.
  3. 3
    Locate and pick up the Commemorative Token near the Reception Area. Note that a minimum of ten Tokens are needed, but thirty are required for another Challenge.
  4. 4
    Find a Gibbet near the left side of the Stage. Shoot its top to bring it down, allowing access to Tokens later.
  5. 5
    Sneak into the Barracks through an open window. Stop at the corner of the center crates. A Blueberry Muffin is on a bunk. Toss a Coin to the left of the muffin to lure a Guard. Knock him out with the Brick, dump him in the nearby Closet, take his Disguise and weapon.
  6. 6
    Exit to the East Wall and climb the stairs to the Barracks Roof.
  7. 7
    Pick up the Crowbar and another Token from the bridge. Collect another Token from the south wall of the roof.
  8. 8
    Descend the stairs to find a Gargoyle and another Token. Continue south to a small room before the Upper Courtyard and grab another Token.
  9. 9
    Collect another Token near the base of the stairs to the Effigy and another one at the end of the South Wall.
  10. 10
    Go to the stairs for the VIP Lounge to get a Token, then enter the (North) Crypt for another Token.
  11. 11
    Enter the (South) Crypt to acquire a Coin, another Token, and a Cannonball.
  12. 12
    Outside at the corner, turn left to find another Gibbet. Shoot it down and collect up to eight Tokens.
  13. 13
    Go to the VIP Lounge for Emetic Rat Poison and then to the Cannon for another Token.
  14. 14
    Proceed to the Stone Circle area and then down to the Kitchen Storeroom to grab a Token from the shelving.
  15. 15
    In the Kitchen, pick up both Apricots and another Emetic Rat Poison. Enter the Freezer and shoot the glass to acquire the Fish.
  16. 16
    Go to the Morgue at the Tower Citadel. Sneak into the Boiler Room for more Emetic Rat Poison.
  17. 17
    Sneak upstairs to the Library level. Use Instinct to monitor the outside Guards. When one Guard moves back from the door, exit, knock him out with the Fish, drag him to the Tower Storage level. This is the first of ten Guards to be knocked out with the Fish for a Challenge.
  18. 18
    Go to the Gallery Restroom. Use the Sink to lure the nearby Guard. Knock him out with the Fish, take his weapon, and dump him in the Container.
  19. 19
    Place a Token near the Sink. Open the door, exit, close it, then re-enter slightly to keep the door ajar. Monitor The Constant. When he approaches the Gallery, place another Token just inside the door.
  20. 20
    When Blake Nathaniel passes, place another Token outside the door to lure him. When he reaches the Coin by the Sink, knock him out, dump him in the Container, and take his Disguise. Drop the Guard's weapon by the Container before leaving.
  21. 21
    Go to the Fusebox under the stairs and turn it off to lure a Gallery Guard. Wait in the Hidden Tunnel area for him to investigate. Knock him out with the Fish when he turns the Fusebox on, take his weapon, and drag him to the Hidden Tunnel. Repeat for a second Guard. Ensure the Fusebox is turned back on.
  22. 22
    Go to the Gallery and stand by the Fire Alarm in the northwest corner. When The Constant is looking away, activate the alarm and run towards the Fusebox. Once the Gallery is clear, turn off the alarm and return to the Aztec Necklace. Pick it up and place an Apricot in its place.
  23. 23
    Go to the southwest corner and collect all five Imperial Filigree Eggs. Then, go north to pick up the Gold Idol. Briefly grab the Katana before dropping it.
  24. 24
    Return to the Fusebox and turn it back on. Go back to the Restroom to re-acquire the Elite Guard Disguise. The Aztec Necklace is stolen now to acquire the Filigree Eggs, needed for a Challenge requiring six NPCs to be knocked out with them. Since five are already collected, one more is needed.
  25. 25
    Go to the Hyperborea Lounge and proceed to the exterior patio on the east side by the stairs. Locate the Ledge on the exterior wall leading to the Raider Room. Go onto the Ledge, to the window, and enter the Raider Room when Sophia is not present.

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