Skip to content
Part 251
Hitman World of Assassination

Part 251

Complete all challenges in Hitman World of Assassination Part 251, including Gunslinger (2,000 XP) and Chameleon (4,000 XP).

By ···10 min read·Multi-source verified
1 reading this guide  

Complete all challenges in Hitman World of Assassination Part 251, including Gunslinger (2,000 XP) and Chameleon (4,000 XP).

Walkthrough
  1. 1
    Gunslinger [2,000 XP]: Shoot all green Bottles off the moose antlers in the Shooting Range in five seconds or less.
  2. 2
    Blasted [1,000 XP]: Acquire the Nitroglycerin.
  3. 3
    Pill Pusher [1,000 XP]: Acquire the Hallucinogenic Drugs.
  4. 4
    Factory Recall [1,000 XP]: Acquire the Explosive Watch Battery.
  5. 5
    Face Off [1,000 XP]: Acquire Sean Rose's Face Mask.
  6. 6
    Chameleon [4,000 XP]: Find and acquire all Disguises on the map: Scarecrow, Hacker, Militia Soldier, Militia Cook, Militia Technician, Explosives Specialist, Militia Spec Ops, Point Man, Militia Elite.
  7. 7
    Not Exactly Ulcer Pills [4,000 XP]: Play the Video Game in the Play Room. This requires subduing or killing the Militia Elite and Hacker in the Play Room, hiding the Elite's body, and taking the Hacker Disguise to sit on the couch.
  8. 8
    The Long Way Out [1,000 XP]: Enter The Tornado Shelter.
  9. 9
    Plot Twist [2,000 XP]: Leave the mission through The Tornado Shelter on the first run-through.

A Series of Unfortunate Events:

  1. Bring the Krugermeier and start at the Garage.
  2. Go to the workbench north of the Greenhouse to pick up a Shotgun.
  3. Head to Ezra's Shed. Drop the Shotgun by the exterior Guard talking to another Guard.
  4. Subdue the remaining Guard, hide him, and take his Disguise and weapon.
  5. Grab the Wrench, Basement Key, and Hallucinogenic Drugs. Loosen the Valve.
  6. Leave the Shed and enter the Mansion.
  7. Go down into the Basement. Use Instinct to find the Enforcer.
  8. When safe, get behind the stairs. Turn off the Fusebox on the north wall to distract the Guard.
  9. Subdue the Guard, hide him in the Container, then go to the Herald and Administer Overdose. Ezra will eventually return to his Shed and use his Bunsen Burner, igniting the gas and killing him.
  10. Head to the Barracks to set up an accident for Maya.
  11. Go to the Restroom and turn on the Sink. Take cover (press the cover button to crouch behind walls or objects) to the right of the door.
  12. When one of the two Spec Ops people turns off the Sink, subdue him and dump his body out the window into the Container. Drop any Rifle.
  13. Go back inside and grab the other Rifle that was dropped.
  14. Turn on the Sink again and repeat the process with the other Spec Ops guard. Dump him outside.
  15. Take the Point Man Disguise.
  16. Go to the Southwest Small Shed in the South Orchard to get the Quad Bike Keys.
  17. Go into the Orchards, pick up ten Apricots, and run to the Red Barn.
  18. Stand by the Container at the southeast area of the Barn and wait for Maya.
  19. When the patrolling Guard is away from the Container, drop the Rifle here and go north a bit.
  20. When the Guard sees the Rifle, he will walk to it. Subdue him and dump him in the Container to prevent him from seeing you use the Ram on Maya later.
  21. Go to Maya and talk to her. She will instruct you to go to the Briefing Area. Instead, go to the Ram and wait.
  22. Maya will make a call to Sean then leave for the Area. De-activate the Safety Switch when she and the other two trainees are out of sight.
  23. Go to the Briefing and grab the Pistol off the table.
  24. Go to your position and wait for the run to start.
  25. Switch to your Pistol and shoot the four dummies in the Limo. Use the Crowbar off the trunk to open the door and get the Documents.
  26. Go to the switch to end the run, then go to the Ram Switch and crouch.
  27. Sean should be near the Limo. Use the Ram Switch to kill both Sean and Maya.
  28. Go back to the Barracks area. To the north is a fence opening. Just inside to the right is a sitting Technician.
  29. Stand by the crates of Apricots to his west. A Technician should come and stand near here.
  30. Drop one of your Pistols by him. Run to the Weapons Box inside the Barracks.
  31. As he drops off the weapon, subdue him and carefully drag him to the Closet for hiding.
Tips
  • The Krugermeier pistol is recommended for this run.
  • Start at the Garage for this mission.
  • Use your Instinct (minimap (the small circular map in the bottom-left corner of your screen) indicator) to locate NPCs and objectives.
  • Hide bodies in containers to avoid detection.
  • Disguises are crucial for accessing restricted areas and performing certain actions.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content