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Part 415
Hitman World of Assassination

Part 415

Part 415 walkthrough for Hitman World of Assassination. Learn how to lure targets with coins and eliminate Ernesto Nedina, John Petrock, and Fishy Joe.

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Part 415 walkthrough for Hitman World of Assassination. Learn how to lure targets with coins and eliminate Ernesto Nedina, John Petrock, and Fishy Joe.

Level Three

The Running Coach will now escort one of the Joggers. He will be going along with Kate and will follow her, even when she is being lured with the Coins. Therefore, you need to get rid of him first. When planning place the Modern Emetic Syringe into the Boat Rental Building. After dumping Larry and placing the Coins near the southwest door then grab the Syringe, go out the other door, and stand near the northwest corner of the Building. Kate and the Coach will run north past your position and to the northwest corner of the Park. When they run past then run behind them. Keep up with them until they stop at the corner. The moment he stops then stab the Coach with the Syringe. Kate will continue north, go along the curved edge of the Anchor Memorial, and run south past the Building. The Coach will go south to the Food Stands to throw up. After stabbing him then run back to the door. Place the Coin on the ground a couple of inches from the door and under the doorknob. This will help insure then when Kate goes for it, and you open the door which opens inward, she can see the other Coins and go inside. Close the door, knock her out, dump her, and run to the Speedboat to leave the mission.

G. The Riviera Restoration

Level One

Objectives

  • Eliminate Ernesto Nedina with any method while wearing the Medic Disguise.
  • If you are Spotted doing anything illegal or suspicious while disguised as a Medic then you will fail the mission.

The Plan

Ernesto is the Waiter behind the Kronstadt Paddock. When planning bring the Fiber Wire and start in the Emergency Bay. Run out the front door, go behind the Paddock, and garrote Ernesto. Run back to the Bay, go through the Treatment Area to go back outside, and leave the mission via the Ambulance.

Level Two

Objectives

  • Eliminate John Petrock with any method while wearing the Medic Disguise.

The Plan

John is the patrolling Guard that goes behind the Kowoon and Thwack Paddocks. When planning bring any Pistol in addition to the Fiber Wire. After killing Ernesto then run into the Kowoon Paddock and into the Storage Room. John should be at the south end of his route at this point. Go to the Container by the door to the Food Stands and drop the Pistol here then go back into the Storage Room. When he comes back then he should see the Pistol and go for it. Garrote him there and dump him in the Container. Run north and out of the Food Stands then to the Ambulance to leave the mission.

Level Three

Objectives

  • Eliminate Fishy Joe with any method while wearing the Medic Disguise.
  • Additional Civilians and Guards can see through the Medic Disguise.

The Plan

Fishy Joe is the scalper near the north end of the Main Stands. When planning bring the Modern Lethal Syringe in addition to the Pistol and Fiber Wire. Before killing Ernesto open the door to the Medical Tent Storage Room to unlock it. After killing him then run south towards the Kowoon Paddock but go to the back area through the Food Stands to avoid the extra Enforcers. After killing John then bring out the Syringe and go out the South VIP Entrance. If your timing is right there should be a female Enforcer that should be walking away from the Entrance as you try to leave. Run past her then go into the Restroom near Fishy Joe. Turn on the Sink and take cover (press the cover button to crouch behind walls or objects) to the left of the door. The Sink should lure him in. When he turns off the Sink then stab him and run through the Medical Tent Storage Room to get back to the Bay area to leave the mission via the Ambulance. Stabbing Joe with the Syringe should ensure that you can keep Silent Assassin in the off chance his body is found.

Special Assignment

SPG1. A Silver Tongue

NOTE: This Assignment is part of the Special Assignments Pack 2 which is avail

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