Skip to content
Part 569
Hitman World of Assassination

Part 569

Complete Part 569 walkthrough for Hitman World of Assassination, including Muffin Man and Breaking And Entering challenges, and Mission Stories.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete Part 569 walkthrough for Hitman World of Assassination, including Muffin Man and Breaking And Entering challenges, and Mission Stories.

Walkthrough
  1. 1
    Run west along Mapletree Ln. to the Eastman House and grab the Wrench.
  2. 2
    Continue west to find the Mailman and trigger the [Breadcrumb Trail] Mission Story.
  3. 3
    After the conversation, talk to the Mailman to acquire the Package, then use the Syringe to knock him out and take his Disguise and four Newspapers.
  4. 4
    Go to the Muffin Stand for Blueberry Muffins and pick up another Newspaper.
  5. 5
    Run to the Cassidy House Garage, grab a Wrench, and close the door.
  6. 6
    Turn on the Generator to lure a Guard from the Security Room, knock him out with a Muffin, take his weapon, and dump him in the Garage's south Container.
  7. 7
    Wait near the Generator for Spencer "The Hammer" Green to be lured downstairs, knock him out with a Muffin, and dump him in the Container. Take A Letter From Janus later.
  8. 8
    Enter the Cassidy House, jump out the window, go through the Gate, and grab the Crowbar from the Bulldozer on Crestwood Dr.
  9. 9
    Run to the Griswold House, pick up the Coin from the driveway, and place a Newspaper in the Mailbox to lure a patrolling Guard from the Janus House.
  10. 10
    Follow the Guard into the Basement of the Janus House, knock him out with a Muffin, grab the Newspaper and Hanson's House Key, and leave his weapon.
  11. 11
    Place the Guard's Pistol in the Mailbox of the Janus House.
  12. 12
    Wait on the lawn near the boat for Charles (the Politician) and his escort.
  13. 13
    When Charles sees the weapon, his escort will take it to the Weapons Box in the Janus House's Garage.
  14. 14
    Get close behind Charles as he leaves, and stun him with the Crowbar near the Doorbell.
  15. 15
    Drop your Pistol by the Doorbell, drag Charles to the porch railing by the boat, and dump him over.
  16. 16
    Drag Charles to the Closet inside the Garage for hiding, and switch into and out of the Politician Disguise.
  17. 17
    When his escort returns, get behind him and knock him out with a Muffin.
  18. 18
    Pick up the escort's weapons and Newspaper, drag him over the railing, and dump him in the Closet. This completes the Muffin related Challenge and begins another related to knocking out Deputies.
  19. 19
    Run to and jump the fence for the Schmidt House.
  20. 20
    Enter the House through the Bathroom window and knock out the Plumber, grabbing his Wrench.
  21. 21
    Jump the fence into the Griswold Back Yard and grab the two Baseballs.
  22. 22
    Go to the Construction Site to pick up a Wrench and Crowbar, then enter the shipping container for the Pesticide.
  23. 23
    Go south into the foliage and to the pickup to grab and drop the Hatchet.
  24. 24
    Go to the Mailbox for the Batty House and place the Package in it.
  25. 25
    Ring the Batty House's front door to get James to retrieve his mail.
  26. 26
    Jump the fence to the Fumigation Machine, turn it on to lure the Exterminator, and hide in the bush.
  27. 27
    Knock out the Exterminator when he turns off the machine and dump him in the bush.
  28. 28
    Carefully pick up Batty's House Key (do not pick up Cassidy's House Key if you want to use a Crowbar for a Challenge).
Tips
  • You can get 12,000 XP by completing three Challenges from the Muffin Man Challenge Pack and all Challenges from the Breaking And Entering Challenge Packs.
  • All seven Mission Stories can be completed in one run.
  • [Pest Control] requires knocking out or killing Nolan with the Fumigation Machine at the Cassidy House, making it the last Nolan-related Story.
  • [No Smoking Area] requires sabotaging the Oxygen Tank in Janus' Bedroom, making it the last Janus-related Mission Story. Knock out Janus before he uses the Tank.
  • Knocking out all Bodyguards inside and outside the House makes the [An Apple A Day] Mission Story easier.
  • Many objects will be picked up for Mole Holes, luring the Politician's Assistant, and other tasks.
  • The Krugermeier, Lockpick, and Modern Sedative Syringe are recommended starting items.
  • Using the Syringe on the Mailman preserves your Silent Assassin rating.
  • Muffins are needed for a Challenge.
  • A Letter From Janus is collected later for a Challenge.
  • A Challenge requires being in a specific Disguise when picking up Providence Clues.
  • A Challenge requires opening the front doors of the Cassidy, Janus, Schmidt, and West Houses with a Crowbar. Picking up Keys for these houses will prevent using the Crowbar.
  • There is a Challenge for picking up five Keys; you should have two at this point.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content