Complete Part 569 walkthrough for Hitman World of Assassination, including Muffin Man and Breaking And Entering challenges, and Mission Stories.
Walkthrough
- 1Run west along Mapletree Ln. to the Eastman House and grab the Wrench.
- 2Continue west to find the Mailman and trigger the [Breadcrumb Trail] Mission Story.
- 3After the conversation, talk to the Mailman to acquire the Package, then use the Syringe to knock him out and take his Disguise and four Newspapers.
- 4Go to the Muffin Stand for Blueberry Muffins and pick up another Newspaper.
- 5Run to the Cassidy House Garage, grab a Wrench, and close the door.
- 6Turn on the Generator to lure a Guard from the Security Room, knock him out with a Muffin, take his weapon, and dump him in the Garage's south Container.
- 7Wait near the Generator for Spencer "The Hammer" Green to be lured downstairs, knock him out with a Muffin, and dump him in the Container. Take A Letter From Janus later.
- 8Enter the Cassidy House, jump out the window, go through the Gate, and grab the Crowbar from the Bulldozer on Crestwood Dr.
- 9Run to the Griswold House, pick up the Coin from the driveway, and place a Newspaper in the Mailbox to lure a patrolling Guard from the Janus House.
- 10Follow the Guard into the Basement of the Janus House, knock him out with a Muffin, grab the Newspaper and Hanson's House Key, and leave his weapon.
- 11Place the Guard's Pistol in the Mailbox of the Janus House.
- 12Wait on the lawn near the boat for Charles (the Politician) and his escort.
- 13When Charles sees the weapon, his escort will take it to the Weapons Box in the Janus House's Garage.
- 14Get close behind Charles as he leaves, and stun him with the Crowbar near the Doorbell.
- 15Drop your Pistol by the Doorbell, drag Charles to the porch railing by the boat, and dump him over.
- 16Drag Charles to the Closet inside the Garage for hiding, and switch into and out of the Politician Disguise.
- 17When his escort returns, get behind him and knock him out with a Muffin.
- 18Pick up the escort's weapons and Newspaper, drag him over the railing, and dump him in the Closet. This completes the Muffin related Challenge and begins another related to knocking out Deputies.
- 19Run to and jump the fence for the Schmidt House.
- 20Enter the House through the Bathroom window and knock out the Plumber, grabbing his Wrench.
- 21Jump the fence into the Griswold Back Yard and grab the two Baseballs.
- 22Go to the Construction Site to pick up a Wrench and Crowbar, then enter the shipping container for the Pesticide.
- 23Go south into the foliage and to the pickup to grab and drop the Hatchet.
- 24Go to the Mailbox for the Batty House and place the Package in it.
- 25Ring the Batty House's front door to get James to retrieve his mail.
- 26Jump the fence to the Fumigation Machine, turn it on to lure the Exterminator, and hide in the bush.
- 27Knock out the Exterminator when he turns off the machine and dump him in the bush.
- 28Carefully pick up Batty's House Key (do not pick up Cassidy's House Key if you want to use a Crowbar for a Challenge).
Tips
- You can get 12,000 XP by completing three Challenges from the Muffin Man Challenge Pack and all Challenges from the Breaking And Entering Challenge Packs.
- All seven Mission Stories can be completed in one run.
- [Pest Control] requires knocking out or killing Nolan with the Fumigation Machine at the Cassidy House, making it the last Nolan-related Story.
- [No Smoking Area] requires sabotaging the Oxygen Tank in Janus' Bedroom, making it the last Janus-related Mission Story. Knock out Janus before he uses the Tank.
- Knocking out all Bodyguards inside and outside the House makes the [An Apple A Day] Mission Story easier.
- Many objects will be picked up for Mole Holes, luring the Politician's Assistant, and other tasks.
- The Krugermeier, Lockpick, and Modern Sedative Syringe are recommended starting items.
- Using the Syringe on the Mailman preserves your Silent Assassin rating.
- Muffins are needed for a Challenge.
- A Letter From Janus is collected later for a Challenge.
- A Challenge requires being in a specific Disguise when picking up Providence Clues.
- A Challenge requires opening the front doors of the Cassidy, Janus, Schmidt, and West Houses with a Crowbar. Picking up Keys for these houses will prevent using the Crowbar.
- There is a Challenge for picking up five Keys; you should have two at this point.
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