Learn how to track down Albert Throgmorton in The Sinking City 2. This guide covers the Mind Palace deductions and casebook tasks related to Albert's dangerous nature.
Walkthrough
- 1Access the Mind Palace to make deductions.
- 2Consider the clues: "Throgmorton-Innsmouther feud", "Lewis shot without warning", and "Anti-Throgmorton sentiment".
- 3Make the deduction that Albert is dangerous.
- 4Consider the clues: "One fisherman is missing" and "Albert fled when wounded".
- 5Make the deduction that you can track down Albert.
- 6Use the Compass to follow the trail.
Tips
- Pay attention to the visual cues in the Mind Palace to connect the clues.
- The "Anti-Throgmorton sentiment" suggests a general dislike or fear of him within the community.
- Albert's tendency to flee when wounded indicates he is not a straightforward combatant and may try to escape rather than fight.
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