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[Investigation scene, Self-Defense] (2)
The Sinking City 2

[Investigation scene, Self-Defense] (2)

Complete The Sinking City 2 Investigation scene, Self-Defense (2) case by finding all key evidence, including J. van der Berg's corpse and .38 revolver shell casings.

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Complete The Sinking City 2 Investigation scene, Self-Defense (2) case by finding all key evidence, including J. van der Berg's corpse and .38 revolver shell casings.

  • Acquire the "No Charity" skill under the mind section (costs -1 Knowledge points, leaving you with 0 Knowledge points).
Walkthrough
  1. 1
    Automatically obtain "The late J. van der Berg" [CASEBOOK, Self-Defense] (Key Evidence 1/9) at the beginning of the case.
  2. 2
    Head out to the alley and interact with the "Dead policeman" (Evidence 1/7).
  3. 3
    Go back inside and head upstairs to the right. Interact with the books on the table and shelf: "Thomas Taylor, \"The Theoretic Arithmetic of the Pythagoreans\"" (Evidence 2/7), "Arthur Edward Waite, \"The Life Of Louis Claude De Saint-Martin\"" (Evidence 3/7), "Plato, \"The Allegory of the Cave\"" (Evidence 4/7), "Pierre Delalande, \"Repercussions and Reflections\"" (Evidence 5/7), "Your humble servant, \"Theurgy of Math\"" (Evidence 6/7), and "Le Philosophe Inconnu, \"Selection of Maxims and Aphorisms\"" (Evidence 7/7).
  4. 4
    Return downstairs and approach the stage. Interact with the hat by the #4 evidence marker and concentrate on the initials on the hatband with Mind's Eye to reveal a new Mind Palace clue: "Killer was blackmailed" and trigger the "Fedora vision" (Key Evidence 2/9).
  5. 5
    Climb the steps to the stage and interact with the shells by the #2 evidence marker to find ".38 revolver shell casings" (Key Evidence 3/9).
  6. 6
    Approach the table at center stage and concentrate on the vision of the past to trigger the "Spirit board vision" (Key Evidence 4/9).
  7. 7
    Interact with the dead body in the chair by the #1 evidence marker to find "Van der Berg's corpse" (Key Evidence 5/9).
  8. 8
    Interact with the first aid kit on the table by the #1 evidence marker to find an "Open first aid kit" (Key Evidence 6/9).
  9. 9
    Interact with the phone at stage left by the #3 evidence marker to find a "Bloody phone" (Key Evidence 7/9).
  10. 10
    Enter the Retrocognition vision in the center of the seats. Find the four critical scenes: near the stairs up, near evidence marker 4, center stage, and stage left. Mark the scenes in chronological order: 1. near the stairs up, 2. center stage, 3. near evidence marker 4, 4. stage left.
  11. 11
    After the vision, you will receive "Theater attack" [CASEBOOK, Self-Defense] (Key Evidence 8/9) and "The murder witness" [CASEBOOK, Self-Defense] (Key Evidence 9/9).
  12. 12
    You will also receive "Key Evidence Collected", "All Evidence Collected", and +184 XP [SKILLS], bringing your total experience to 526 / 2,000.
  13. 13
    Leave the theater and head back to the street.
  14. 14
    Speak with the police officer on the street.
Tips
  • Use Mind's Eye to reveal hidden clues and visions.
  • Pay attention to the chronological order of events during the Retrocognition vision.
  • +184 XP [SKILLS]
  • Key Evidence Collected
  • All Evidence Collected

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