Skip to content
Ritual has been improved
The Sinking City 2

Ritual has been improved

Learn how to improve rituals in The Sinking City 2's 'Deal with the Devil' case. We guide you through Blackwood Manor and the ritual log.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn how to improve rituals in The Sinking City 2's 'Deal with the Devil' case. We guide you through Blackwood Manor and the ritual log.

Alright, so you've made it to the 'Deal with the Devil' case and things are getting pretty intense. You're waking up in the Hospital of St. Mary, and the Seal is missing – classic! Johannes van der Berg is there, being all mysterious, and Harriet Dough is… well, she's in the morgue. Rough start, I know. After a bit of back and forth, you'll learn Harriet was pulled from the Calmshore Marina. The doctor mentions a regular named Billy Drunnon saved you. You can find him at The Seven Oaks bar. He'll tell you he found you on Calm Shore but didn't see any round objects. Pro tip: Billy's a bit sensitive, so don't imply he took your stuff. He might ask for a drink; you can give him a bullet or refuse if you're wary. Now, head to Calm Shore. It's in the south-west corner of Salvation Harbor. Be ready for some wylebeasts! Use your Mind's Eye to follow clues. You'll see a sigil, a dead man, and then another body with a knife. Using Mind's Eye on the knife shows Ebernote Blackwood stabbing the guy. Keep going, and you'll find a diving suit. Mind's Eye here reveals Ebernote taking the Seal from your unconscious body and heading back to his manor. Apparently, the Yellow Kings grabbed you while Ebernote was busy. If you go back to The Seven Oaks, Billy's left a note. The bartender says Billy left in a hurry. Ask about Blackwood Manor; it's on a cliff in Grimhaven Bay, on Wharf Street. Blackwood Manor is no joke. You'll want to be armed up because there are a lot of wylebeasts. The main entrance is boarded, but you can get through the back door using Mind's Eye to see through an illusion. Inside, you'll find a locked door with an Esoteric Order of Dagon symbol. Mind's Eye will lead you to the basement. There are two floors down there. On the first, an Acheronian will spawn. The key you need is on the second floor, which is set up for rituals. You'll find a Ritual log and the key on the altar. The Ritual log details Ebernote's failed attempts to extract the 'dreamer's seed' and mentions another 'Chosen'. After a vision, you'll learn Ebernote's ritual failed, making him think he needed a stronger focus from Cthygonnaar. With the key, you can open that locked door. Inside, there's a painting and a postcard that says 'Come unto the sea!' This is where the ritual improvements come into play, as you've now seen the setup and the failed attempts.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content