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Blackwood-Marsh Factory
The Sinking City 2

Blackwood-Marsh Factory

Blackwood-Marsh Factory guide for The Sinking City 2, detailing key evidence, clues, deductions, and conclusions. Includes 'What Could Go Wrong?' achievement.

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Blackwood-Marsh Factory guide for The Sinking City 2, detailing key evidence, clues, deductions, and conclusions. Includes 'What Could Go Wrong?' achievement.

Key Evidence:

  • Yellow Kings member statement
  • Factory key [CASEBOOK]
  • Ancient prophecy [CASEBOOK]
  • The Seal of Cthygonnaar [CASEBOOK]
  • Van der Berg's address [CASEBOOK]

Evidence:

  • Spoiled banquet
  • EOD lectern
  • To E. Blackwood [LORE, Correspondence]
  • Map vision

Clues:

  • The Chosen go mad
  • Monitoring the Chosen

Deductions:

  • The Seed will drive me mad
  • Ebernote fights the curse
  • Dangerous obsession

Conclusions:

  • There is no escaping my curse / Ebernote can help lift my curse

Casebook:

  • I agreed to the ritual / I killed Blackwood
  • I have the Seal
  • Ritual went wrong

Achievement / Trophy:

  • What Could Go Wrong? (missable) - Agree to the ritual.

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