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[Investigation scene, Self-Defense] (5)
The Sinking City 2

[Investigation scene, Self-Defense] (5)

Full walkthrough for The Sinking City 2's 'Self-Defense' investigation, detailing all key evidence, clues, deductions, and retrocognition steps to solve the case.

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Full walkthrough for The Sinking City 2's 'Self-Defense' investigation, detailing all key evidence, clues, deductions, and retrocognition steps to solve the case.

Walkthrough
  1. 1
    Interact with the bloody campaign poster by the door or the bloody handprint inside the ground floor apartment entrance. This counts as 'Bloody door frame' (Key Evidence 1/5).
  2. 2
    Bash the padlock and enter the apartment. Interact with the crate of campaign posters on the table to the left of the entrance ('Crate of campaign posters', Evidence 1/8).
  3. 3
    Interact with the letter on the counter to the right of the entrance ('A note to Milton Pierce', Evidence 2/8).
  4. 4
    Interact with the book 'Niccolò Machiavelli, "The Prince"' on the coffee table in the nook ('Niccolò Machiavelli, "The Prince"', Evidence 3/8).
  5. 5
    Interact with the note on the same table ('My fellow Oakmonters!', Evidence 4/8).
  6. 6
    Interact with the framed newspaper on the wall ('New candidate for mayor', Evidence 5/8).
  7. 7
    Interact with the bottle on the kitchen table ('Empty wine bottle', Key Evidence 2/5).
  8. 8
    Interact with the open wardrobe in disarray ('Wardrobe', Key Evidence 3/5).
  9. 9
    Interact with the clothes baskets by the bathroom door ('Bloody hamper', Key Evidence 4/5).
  10. 10
    Interact with the correspondence box on the vanity in the bedroom ('Letter from Throgmorton', Evidence 6/8).
  11. 11
    Interact with the knife on the desk in the bedroom and examine its blade ('Familiar dagger', Evidence 7/8).
  12. 12
    Interact with the bloody page on the desk in the bedroom ('Letter from EOD', Evidence 8/8).
  13. 13
    Enter the Retrocognition vision near the piano.
  14. 14
    Find the four critical scenes: near the apartment entrance, near the kitchen table, near the wardrobe, and near the bloody hamper.
  15. 15
    Mark the scenes in chronological order: 1. near the apartment entrance, 2. near the kitchen table, 3. near the wardrobe, 4. near the bloody hamper.
  16. 16
    After the vision, you will receive 'New Mind Palace Clue [Blood splatter]' and 'Dirty laundry' (Key Evidence 5/5). You will also receive 'Key Evidence Collected', 'All Evidence Collected', and '+184 XP'.
  17. 17
    In the Mind Palace, combine the clues "No alibi" and "Blood splatter" to form the deduction 'Bloodied clothes'.
  18. 18
    Reed can optionally interact with the hamper of bloody laundry in the basement laundry room, but it yields no new information. Leave the apartment building.
Tips
  • Ensure you collect all 5 Key Evidence items and all 8 general Evidence items to complete the collection for this scene.
  • Pay close attention to the order of events during the Retrocognition sequence to correctly deduce the timeline.
  • The deduction 'Bloodied clothes' is crucial for progressing the case.
  • +184 XP
  • New Mind Palace Clue [Blood splatter]
  • Dirty laundry [CASEBOOK, Self-Defense]
  • Key Evidence Collected
  • All Evidence Collected

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