Need the restaurant basement key in The Sinking City 2? Follow our guide to find the key and progress through the Blood From A Stone side case.
Restaurant Basement Key Guide
Alright, so you're trying to get into the restaurant basement in The Sinking City 2, likely as part of the Blood From A Stone side case. Don't worry, it's not too tricky once you know where to look. Let's get you sorted.
Finding the Key
After you've dealt with the initial investigation at the Old Golem Restaurant and spoken with the head waiter, you'll need to head over to the Bartosz Family Manor. When you get there, you'll find the front door is stuck. Look for a note near the back door – it'll mention a key hidden behind a flowerpot.
Grab that key, and you can head inside. You'll meet Mrs. Lebovits, who mistakes you for the housekeeper. After you help her out with a few chores (arranging books, moving statuettes, setting the dining table), she'll ask you to fetch a crate of fish from the basement. This is where things get a little hairy.
The Basement and the Wylebeasts
Down in the basement, you'll find the fish, but be warned: after you examine a few, some Wylebeasts are going to attack. Deal with them quickly!
Once the coast is clear, you can find the crate of fish. Bring it back up to Mrs. Lebovits. After you finally convince her you're not the housekeeper, she'll give you the key to Mr. Bartosz's room.
Mr. Bartosz's Room and Vilma's Room
Head upstairs. You'll see a note on Vilma's room door. Use the key Mrs. Lebovits gave you to enter the left-hand room (Mr. Bartosz's room). Inside, look for a framed photograph near the bed. Check the back of it – there's another key!
This key is for Vilma's room. You can also find Klement Bartosz's journal, Out of Czech lands, on the desk, which gives you some backstory on the Golem statue.
Inside Vilma's Room
Now, use the key you found on the back of the photograph to enter Vilma's room. You can examine her clay figurines, a book, and Vilma's diary on the bed. The diary mentions Glenn and his friends helping to move the statue to his 'base' in Grimhaven Bay.
This clue points you towards your next destination: the Oakmont Police Department to find out more about Glenn.
And that's how you get through this part of the case! Keep up the good work.
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