Investigate the EOD's fish storage for The Sinking City walkthrough. Find clues, use Mind's Eye, and uncover a poisoning plot. Learn about Daryl, Anna, and Professor Westerbrook.
Alright, let's dive into the events at the fish storage. This is part of the 'Quid Pro Quo' case, and it's where things start to get a bit murky. After talking to Anna at the Fish Market, she'll task you with investigating a break-in at the EOD's fish storage. She's worried the thief might come back, and they've been giving away fish to avoid it falling into the wrong hands. She'll give you the address – Shells, on Hawking Ln between Warren Rd and Liberty Rd – and a password to give the guard: 'I serve the sea'. When you get there, you'll meet the guard, Daryl Grimes. He's an Innsmouther, and he'll tell you that a man snuck in while he was upstairs. Daryl tried to stop him with a harpoon, but the thief got away. Daryl's a bit confused about why someone would steal fish they could get for free. He'll give you the key, and you can start looking around. Keep an eye out for some wylebeasts too; you'll have to fight them off. Here's what you should look for: * The harpoon Daryl mentioned is stuck in a crate right by the door. * You'll find a crate of fresh fish near the stairs leading down to the basement. * On the other side of those stairs, there's a fancy-looking bottle, like something from a lab. It's got some powder at the bottom – probably dangerous stuff. * At the bottom of the basement stairs, you'll find a dead cat-lobster hybrid. It looks like it ate a fish. Use your Mind's Eye here; it'll show you this was its last meal. * There's a hidden door in the basement that leads to a torture chamber. Creepy. * Upstairs, you'll find a table with unfinished wooden items and a rack with some serious-looking tools. * Check the book pile on the table; there's a Letter from the orphanage there. Once you've gathered these clues, you can use your retrocognition. Here's how it plays out: 1. You'll see the thief by the fresh fish, mentioning someone named Professor Westerbrook. 2. The thief then pours poison from the bottle into another crate, making a noise. 3. Daryl, who's upstairs, grabs his harpoon. 4. He throws it at the thief, who escapes. Putting all this together in your Mind Palace reveals some pretty disturbing info: the EOD has been giving away poisoned fish! You'll also learn you need to head to the university next. You should probably tell Daryl about the poisoning, but he'll beg you not to tell Anna it was his fault. You'll have a choice here: promise to keep quiet or not. If you choose not to tell Anna, Daryl will punish himself by working for the next month straight. After that, head back to the Fish Market and tell Anna what you found. She'll plan to stop the distribution. When you ask her what to do about the poisoner, she'll say you should bring him to justice, but you can refuse. She'll then just ask you to report back when you find him and inquire about Daryl's actions. You can either tell her the truth or say he was knocked out during the fight.100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content