Walkthrough for The Sinking City 2's 'Lost At Sea' investigation. Find key evidence, use the Mind Palace, and piece together the events on the Titania.
Walkthrough
- 1After speaking with the Harbormaster about the creatures and Sanders, you'll receive the 'Sea creatures' casebook entry.
- 2Kill the two small wylebeasts on the pier. You'll receive +20 XP for each.
- 3After killing the beasts, you'll receive the 'The harbor has been cleared' casebook entry.
- 4Return to the Harbormaster's shack and speak with him again, asking about Sanders and the Titania.
- 5The 'Sea creatures' and 'The harbor has been cleared' entries will be removed, and you'll gain the Mind Palace clue 'Sanders has fled'.
- 6Examine the empty revolver on the bloody barrel lid to collect the 'Empty revolver' evidence.
- 7Interact with the corpse near the revolver to collect the 'Dead sailor shot point-blank' evidence.
- 8Examine the monster-eaten remains by the stairs to the lower dock to collect the 'Monster-eaten remains' evidence.
- 9Interact with the dead sailor near the remains to collect the 'Axed sailor' evidence.
- 10Board the 'Titania'.
- 11Interact with the bottle-laden table amidship to collect the 'Crew in high spirits' evidence.
- 12Enter the quarters at the stern of the ship.
- 13Examine the page on the desk to collect the 'Time-charter Contract' evidence.
- 14Examine the carving on the desk to collect the 'Weird artifact' evidence.
- 15Examine the map on the drawing board to collect the 'Map of Cape Cod Bay' evidence.
- 16Return to the pier and step into the Retrocognition vision.
- 17Find the three critical scenes: near the empty revolver, near the axed sailor, and near the bottle-laden table aboard the 'Titania'.
- 18Mark the scenes in chronological order: 1. Aboard the 'Titania', 2. Near the axed sailor, 3. Near the empty revolver.
- 19After the vision, you'll receive the Mind Palace clue 'The wounded sailor' and the 'Events on the Titania' casebook entry. You'll also receive 'Key Evidence Collected' and 'All Evidence Collected', along with +184 XP.
- 20In the Mind Palace, combine the clues 'Sanders has fled' and 'The wounded sailor' to form the deduction 'Wounded Sanders'.
- 21Leave Pier N3 and exit the Oakmont City Port.
Tips
- The wylebeasts can be easily dispatched with melee weapons like the shovel.
- Pay close attention to the order of events during the Retrocognition vision, as this is crucial for progressing the investigation.
- +20 XP (x2) for killing wylebeasts
- +184 XP upon completing the vision
- 'Wounded Sanders' Mind Palace deduction
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