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GRIMHAVEN BAY (Grimhaven Bay East) (4)
The Sinking City 2

GRIMHAVEN BAY (Grimhaven Bay East) (4)

Complete walkthrough for Grimhaven Bay East (4) in The Sinking City 2, including key evidence, optional objectives, and tips for navigating the area.

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Complete walkthrough for Grimhaven Bay East (4) in The Sinking City 2, including key evidence, optional objectives, and tips for navigating the area.

Walkthrough
  1. 1
    Key Evidence: Your belongings on the table in front of you. This includes the Letter from J. van der Berg (obtained by taking the briefcase), the Camera (a usable item for taking pictures as evidence), and your Pistol (requires examination by rotating until an 'eyeball' symbol appears on the handle, then pressing X). You also receive 6 .38 pistol rounds.
  2. 2
    Reloading: Your gun is not loaded initially. To reload, equip the gun via the weapon wheel (hold L1) and press Square.
  3. 3
    Additional Evidence: Take a picture of the strange fish mounted on the wall using your camera. Examine the flyer on the desk to the left of your belongings table.
  4. 4
    Lootables: A locker to the right of the desk can be searched for ammunition and crafting materials. Lootable contents are randomized and reset upon leaving and returning to the area.
  5. 5
    NPC Interaction (Johannes van der Berg): After collecting your belongings, climb onto the dock (Triangle) to speak with Johannes van der Berg. Key dialogue options to advance the game are: 'About my problem,' 'Where is Robert Throgmorton?,' 'I need somewhere to stay,' 'How do I get to Devil's Reef?,' and 'Goodbye.' Choosing these options progresses the conversation and locks out other dialogue branches.
  6. 6
    NPC Interaction (Robert Throgmorton): Proceed north along the pier to a sign with directions. Turn right towards the bar and exit. Stairs lead to Robert Throgmorton. Key dialogue options to advance the game are: 'What happened to your son?,' 'Who are the Innsmouthers?,' 'What do you know about the visions?,' 'I can try to find Albert,' 'Tell me more about the case,' and 'I'll be going.'
  7. 7
    Optional Investigation (Lifeboat Titania): To access this, return to the sign with directions. Go left down a path, then left towards the sea. The lifeboat is beyond police barricades. This investigation is not required for casebook progression but grants 140 XP and an additional conversation with Robert Throgmorton.
  8. 8
    Optional Evidence (Lifeboat Titania): Inspect the Lifeboat Name ('TITANIA'). Examine the Diving Helmet (requires rotation and searching the front faceplate). Find Albert Throgmorton's will on one of the lifeboat seats. Climbing inside the lifeboat (Triangle) may be necessary. Note: Prolonged examination of the diving helmet drains sanity.
Tips
  • The Submachine Gun (if owned via DLC) is powerful but consumes ammunition quickly; save its clip for critical moments.
  • Consider investing the free Skill Point (if applicable) into the 'Absolute Clarity' Mind skill for a 5% XP bonus.
  • Lootable containers with large amounts of supplies may indicate a higher danger level in the area.
  • The Lifeboat Titania investigation is optional, but the evidence found there can provide additional context and rewards.

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