A complete walkthrough for The Sinking City 2's 'Frosty Welcome' investigation, detailing every clue, deduction, and step to track down Albert.
Walkthrough
- 1Head into the bedroom at the back of the house and interact with the Dog mat (Evidence 1/9).
- 2Loot the supplies in the cabinet (repeatable, random).
- 3Interact with the open Book on the table (Evidence 2/9).
- 4Exit the bedroom, go through the kitchen, and up the stairs.
- 5On the upper floor, interact with the Toppled bookcase (Evidence 3/9).
- 6Interact with the Blood trail leading to the hole in the house (Key Evidence 1/5).
- 7Interact with the man holding his head (Will Hammond). After the conversation, you will receive the Mind Palace Clues [Sudden psychotic outbreak] and [One fisherman is missing], and Will Hammond's testimony (Key Evidence 2/5).
- 8In the Mind Palace, combine the clues "Albert returned unstable" and "Sudden psychotic outbreak" to deduce Albert spread hysteria around him.
- 9Go through the doorway to the left of Will and interact with the Toy railcar on the dresser (Evidence 4/9).
- 10Loot the supplies in the crate (repeatable, random).
- 11Leave the bedrooms and interact with Paul's corpse (Key Evidence 3/5). Staring at it will drain your sanity.
- 12Interact with the Dart board in the common room (Evidence 5/9).
- 13Interact with the Playing cards on the makeshift table (Evidence 6/9).
- 14Interact with the Pocket watch on the bed and use Mind's Eye to concentrate on the image of the past (Pocket Watch vision, Key Evidence 4/5). Avoid using Mind's Eye unnecessarily as it saps sanity.
- 15Interact with the Knife on the desk and examine one side of the blade (Evidence 7/9).
- 16Interact with the Crate of alcohol on the desk (Evidence 8/9).
- 17Interact with the framed photo on the shelves and examine the Innsmouther (Family portrait, Evidence 9/9).
- 18Exit this bedroom and step into the Retrocognition vision.
- 19Find the three critical scenes: near Paul's corpse, near the blood trail, and near the pocket watch.
- 20Mark the scenes in chronological order: 1. near the pocket watch, 2. near Paul's corpse, 3. near the blood trail.
- 21After the vision, you will receive Mind Palace Clues [Albert attacked the fishermen], [Lewis shot without warning], [Albert fled when wounded], and House brawl (Key Evidence 5/5). You will also receive Key Evidence Collected, All Evidence Collected, and +149 XP.
- 22In the Mind Palace, combine the clues "Albert returned unstable" and "Albert attacked the fishermen" to deduce Albert Throgmorton was dangerous.
- 23In the Mind Palace, combine the clues "Throgmorton-Innsmouther feud" and "Lewis shot without warning" to deduce Anti-Throgmorton sentiment.
- 24In the Mind Palace, combine the clues "One fisherman is missing" and "Albert fled when wounded" to deduce I can track down Albert.
- 25Track Albert using Mind's Eye. He goes out the hole in the upper floor of the house. Exit the house through the hole carefully to avoid fall damage or through the front door.
Tips
- Looting cabinets and crates can yield Metal scrap, Shell casings, Gunpowder, and Alcohol. These are repeatable but random.
- Be mindful of your sanity when using Mind's Eye, especially when examining the pocket watch vision.
- Key Evidence Collected
- All Evidence Collected
- +149 XP
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