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[Investigation scene, Fathers and Sons] (5)
The Sinking City 2

[Investigation scene, Fathers and Sons] (5)

Follow our detailed walkthrough for The Sinking City 2's 'Fathers and Sons' investigation, covering all key evidence, deductions, and steps to complete the case.

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Follow our detailed walkthrough for The Sinking City 2's 'Fathers and Sons' investigation, covering all key evidence, deductions, and steps to complete the case.

Walkthrough
  1. 1
    Speak with the Taskmaster. You will receive the clue '[Carpenters are helping poor]' and '[A job from the taskmaster]'. If needed, you can ask for First Aid kits.
  2. 2
    Enter Carpenter Manor and go to the basement. Interact with the empty sack in the storage bin marked 'POTATOES' to find the '[Missing potatoes]' evidence.
  3. 3
    Use Mind's Eye to follow omens upstairs and out the back door. Follow them across the street to a parking area and defeat the three Stygian Harvesters.
  4. 4
    Interact with the man sheltering on the automobile (Family-man in need). Choose dialogue options like 'Free food is available.' and 'I'll see what I can do.' You will receive '[Family-man in need's situation]'.
  5. 5
    Return to the Taskmaster. After speaking with him, '[A job from the taskmaster]' will be removed, and you will receive '[Speak with Graham Carpenter]'.
  6. 6
    Go back inside Carpenter Manor, head upstairs to Graham Carpenter's office, and interact with him. During the conversation, choose dialogue options such as 'There was a thief.', 'Why so generous?', 'Thank you.', 'Why are you wearing a mask?', 'I thought Brutus was the boss here.', and 'Goodbye.'
  7. 7
    After the conversation, you will receive '[Graham Carpenter on his mask]', '[Graham Carpenter on Brutus]', and a First Aid Kit. The clue '[Graham wants to change his family]' will be added to your Mind Palace.
  8. 8
    In the Mind Palace, combine '[Carpenters are helping poor]' and '[Graham wants to change his family]' to form the deduction '[Graham's motivated to change things]'.
  9. 9
    Examine the uniform on display to find '[Graham's medals]'.
  10. 10
    Interact with the correspondence box to find '[Letter from Boston]'.
  11. 11
    Approach the bible in the office and use Mind's Eye to focus on the vision of the past, revealing '[Bible vision]'.
  12. 12
    Interact with the photo on the side of the wardrobe and examine both sides to find '[Photo of Carpenter and van der Berg]'.
  13. 13
    Leave Graham's office and try to enter the door by the billiard table. Interact with the note on the door frame to find '[Note on Brutus' door]'.
  14. 14
    Use Mind's Eye to track omens downstairs to an open refrigerator. Interact with a shelf to find '[The manor key]'.
  15. 15
    Return to the door by the billiard table and use the key to open it. Interact with Brutus Carpenter. Choose dialogue options like 'Are you Brutus Carpenter?' and 'Goodbye.' You will receive '[Brutus Carpenter on his identity]'.
  16. 16
    Interact with the bottle on the apothecary desk to find '[Chinese elixir of 'life']'.
  17. 17
    Interact with the open safe in the corner to find '[Brutus' diary]'. This also adds the clue '[Brutus met the priest of an old church]' and marks '[Key Evidence Collected]'.
  18. 18
    In the Mind Palace, combine '[Churchgoers wanted Brutus to be cremated]' and '[Brutus met the priest of an old church]' to form the deduction '[Find an old Oakmont church]'.
  19. 19
    Interact with the turned-over framed photo on the table and examine it to find '[Photo of Brutus and Robert]'. This marks '[All Evidence Collected]' and grants XP.
  20. 20
    Head downstairs and leave the manor. Return to the parking lot and interact with the Family-man in need. Offer him medicine.
  21. 21
    Leave the parking lot.
Tips
  • Remember to use Mind's Eye frequently to follow omens and uncover hidden clues.
  • Pay attention to dialogue choices, as they can sometimes influence outcomes or reveal additional information.
  • The investigation involves combat; ensure you have adequate supplies and ammunition before engaging enemies.
  • XP
  • First Aid Kits
  • New Mind Palace Clues and Deductions

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