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[Investigation scene, Nosedive] (3)
The Sinking City 2

[Investigation scene, Nosedive] (3)

Follow our step-by-step guide for The Sinking City 2's 'Nosedive' investigation, detailing all key evidence, clues, and deductions needed to progress.

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Follow our step-by-step guide for The Sinking City 2's 'Nosedive' investigation, detailing all key evidence, clues, and deductions needed to progress.

Walkthrough
  1. 1
    After the initial scene, your sanity will be very low. Wait it out or use antipsychotics. You will receive a new Mind Palace clue: [Another vision].
  2. 2
    Interact with the dishes on the kitchen counter to find 'Fish soup' (Evidence 1/3).
  3. 3
    Interact with the crate of fish to find 'Food stockpile' (Evidence 2/3). Interacting with the large kettle on the stove yields the same result.
  4. 4
    Interact with the map on the kitchen table to find 'New Mind Palace clue [Markings on the map]' and 'Map of Oakmont' (Key Evidence 1/4).
  5. 5
    In the back room, interact with the blanket on a bed to find 'Clean bedding' (Evidence 3/3).
  6. 6
    Head upstairs into a small dorm. Interacting with the blanket on the bed here yields the same result as downstairs.
  7. 7
    Back in the main room on the second floor, interact with the book on the lectern to find 'Lectern' (Key Evidence 2/4).
  8. 8
    Return to the map downstairs. Use Mind's Eye to reveal omens leading to an illusionary wall in the basement. Dispel this wall.
  9. 9
    Interact with either of the dead Klansmen in the newly revealed basement area to find 'Executed Klan scouts' (Key Evidence 3/4).
  10. 10
    Go back upstairs and enter the Retrocognition vision near the kitchen.
  11. 11
    Find the three critical scenes: near the map in the kitchen, near the lectern upstairs, and near the Klansmen in the basement.
  12. 12
    Mark the scenes in chronological order: 1. near the Klansmen in the basement, 2. near the map in the kitchen, 3. near the lectern upstairs.
  13. 13
    After the vision, you will receive: 'New Mind Palace clue [EOD planned the kidnapping]', 'New Mind Palace clue [Into the sea]', and 'Conclusion [CASEBOOK, Nosedive]' (Key Evidence 4/4). You will also receive 'Key Evidence Collected', 'All Evidence Collected', and +184 XP.
  14. 14
    In the Mind Palace, combine the clues 'EOD is dangerous' and 'EOD planned the kidnapping' to form the deduction 'EOD needs Harriet [MIND PALACE, DEDUCTIONS]'.
  15. 15
    In the Mind Palace, combine the clues 'Markings on the map' and 'Into the sea' to form the deduction 'Deep dive [CASEBOOK, Nosedive]'.
  16. 16
    Leave the hideout.
Tips
  • The sanity loss after the initial scene can be mitigated by waiting or using antipsychotics.
  • The kettle on the kitchen stove is functionally the same as interacting with the dishes for the 'Fish soup' evidence.
  • The blanket in the upstairs dorm is the same as the one downstairs for the 'Clean bedding' evidence.
  • Key Evidence Collected
  • All Evidence Collected
  • +184 XP [SKILLS]
  • Experience 1,292 / 1,500

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