Follow this guide to investigate the Nosedive scene in The Sinking City 2, gathering all key evidence and clues to piece together the massacre.
Alright, let's dive into the Nosedive investigation. This one's a bit grim, but we need to piece together what happened here. We'll be looking for a few key pieces of evidence and then using the Mind Palace to connect the dots.
Walkthrough
- 1First things first, clear out the two guys in hoods who are flooding the office. Once they're dealt with, head to the entrance of the offices. You'll find a Dead Innsmouther there. Interact with it – this is your first piece of Evidence (1/3).
- 2Now, zoom in on the knife sticking out of the Innsmouther's eye and examine its blade. This is your first piece of Key Evidence: the Knife (1/6).
- 3Next, make your way over to the Hanged Innsmouther. Interact with it. This will give you a new Mind Palace clue, 'Not the first, not the last', and another piece of Key Evidence: the Note of warning [CASEBOOK, Nosedive] (2/6).
- 4Interact with the Hanged Innsmouther again. This is your second piece of Evidence (2/3).
- 5Now, follow the omens from that first dead Innsmouther upstairs. You'll find another Dead Innsmouther upstairs in the first office at the top of the stairs. Interact with it – that's your third and final piece of Evidence (3/3).
- 6Check the dead Innsmouther's hand. You'll find a letter. Interacting with it gives you a new Mind Palace clue, 'Blackwood-Dough correspondence', and Key Evidence: To Professor Dough [CASEBOOK, Nosedive] (3/6).
- 7Head into the hallway between offices. Look for some bullet holes in the back of a locker. Interact with them; that's Key Evidence (4/6).
- 8Keep an eye out for a journal on the floor. The omens should lead you right to it. Interact with the journal. This gives you a new Mind Palace clue, 'One Savior', and Key Evidence: Translation notes [CASEBOOK, Nosedive] (5/6).
- 9You might see more bullet holes on a map above the journal or on the wall to the right. These count as the same bullet holes you found on the locker, so no need to interact again unless you missed them.
- 10Now, it's time for Retrocognition. Enter the vision in the hallway between offices. You need to find four critical scenes: one near the journal upstairs, one near the top of the stairs, one near the office entrance, and one near the hanged Innsmouther.
- 11Once you've found all four, you'll need to mark them in chronological order. The correct order is: 1. near the top of the stairs, 2. near the journal on the upper floor, 3. near the entrance to the offices, and 4. near the hanged Innsmouther.
- 12After the vision, you'll receive a new Mind Palace clue, 'Hooded massacre', and your final piece of Key Evidence: the Conclusion [CASEBOOK, Nosedive] (6/6). You'll also get a nice chunk of XP.
- 13Head into your Mind Palace. Combine the clues 'Not the first, not the last' and 'Hooded massacre'. This will give you the deduction 'Fishfaces not welcome [CASEBOOK, Nosedive].
- 14With all the evidence gathered and deductions made, you can now leave the offices.
Tips
- Don't forget to check the Innsmouther's eye for that knife – it's easy to miss if you're just rushing through.
- The Retrocognition part can be tricky with the ordering. If you get it wrong, you might have to redo the vision, so pay close attention to the timeline.
- Key Evidence Collected
- All Evidence Collected
- +184 XP
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