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EODs suspected crimes
The Sinking City 2

EODs suspected crimes

Learn how to navigate the 'EODs Suspected Crimes' section of The Sinking City 2 walkthrough. Discover clues, solve mysteries, and make critical choices with our expert guide.

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Learn how to navigate the 'EODs Suspected Crimes' section of The Sinking City 2 walkthrough. Discover clues, solve mysteries, and make critical choices with our expert guide.

Alright, let's dive into the 'EODs Suspected Crimes' part of our guide for The Sinking City 2. This is where things start to get a bit murky, so stick with me, and we'll figure it out together. First off, you'll get this case after heading to the Police Department in Coverside. Check the archives under 'Violent crimes - Suspects - Instruments of crime'. You're looking for Police report №19-0451. It'll point you to the Fish Market at the corner of Orchard Ave and Holy Fire Ln. When you get to the Fish Market, you'll meet Anna, who's handing out fish. She explains the EOD (an unofficial volunteer group) is trying to help the city. To get involved, you'll need to prove yourself. Anna will give you a task: investigate their fish storage because someone tried to break in. She'll give you the address: Shells, on Hawking Ln between Warren Rd and Liberty Rd, and a password: _I serve the sea_. Head over to the storage and give the password to the guard, Daryl Grimes. He'll tell you a guy tried to steal fish but got away. After he gives you the key, it's time to investigate. Look around carefully: * The harpoon is stuck in a crate near the door. * There's a crate of fresh fish by the stairs. * A fancy bottle, like from a lab, is on the other side of the stairs. It has some powder in it – be careful. * Downstairs, you'll find a dead cat-lobster hybrid next to a half-eaten fish. Use your Mind's Eye to see it was the cat's last meal. * There's a hidden door in the basement leading to a torture chamber. * Upstairs, check out the table with unfinished wooden items and the rack of tools. * Don't miss the letter from the orphanage on the table. Once you have these clues, you can use retrocognition: 1. The thief is by the fish crate, mentioning Professor Westerbrook. 2. The thief poisons another crate, making noise. 3. Daryl upstairs grabs his harpoon. 4. He throws it at the thief. Putting it all together in your Mind Palace, you'll realize the EOD is giving away poisoned fish. Your next stop is the university. You'll have a choice about whether to tell Anna about Daryl's mistake. Be mindful of how your choices affect things. Back at the Fish Market, tell Anna what you found. She'll plan to stop the distribution. You'll have another choice: report the poisoner or refuse. She'll also ask about Daryl's actions – you can tell the truth or cover for him. Next, head to the University. Talk to the guy by the 'Closed for maintenance' door. He'll point you to the Department of Medicine for analysis of the bottle and to ask about Westerbrook. At the Department, Samuel can analyze the bottle, but he needs you to clear his lab of wylebeasts first. After you do that, you'll find some disturbing evidence in the basement, including a dissected Stygian and an Experiment log, part one. Keep an eye out for the Experiment log, part two as well.

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